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Routines |
Prev: FC8D | Up: Map | Next: FD02 |
Used by the routine at GameStart_Alias.
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GameStart | FCCE | LD HL,$FD02 | Copy 0186 bytes from DefaultGameState to Table_ItemEventLocations. | |
FCD1 | LD DE,$A66C | |||
FCD4 | LD BC,$0186 | |||
FCD7 | LDIR | |||
Remove a bunch of room exits (as actions in the game will open them back up).
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FCD9 | LD IX,$E978 | IX=Table_ConfigurableExits. | ||
FCDD | LD A,($A7F0) | B=*Count_ConfigurableExits. | ||
FCE0 | LD B,A | |||
FCE1 | XOR A | Set A to 00 which "removes" the exit. | ||
GameStart_Loop | FCE2 | LD L,(IX+$00) | Fetch a room exit pointer from *IX. | |
FCE5 | LD H,(IX+$01) | |||
FCE8 | LD (HL),A | Write 00 to the exit to remove it. | ||
FCE9 | INC IX | Move to the next address in the table. | ||
FCEB | INC IX | |||
FCED | DJNZ GameStart_Loop | Decrease the exits counter by one and loop back to GameStart_Loop until all the room exits have been cleared. | ||
Ensure three exits are "open" even though they point to the room you're in (they become real exits after picking up the staff in the game).
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FCEF | LD A,$50 | Write 50 to *E8F4 to open up northbound access to The Enchanted Hills from The Enchanted Hills. | ||
FCF1 | LD ($E8F4),A | |||
FCF4 | LD ($E8F6),A | Write 50 to *E8F6 to open up eastbound access to The Enchanted Hills from The Enchanted Hills. | ||
FCF7 | LD ($E8F7),A | Write 50 to *E8F7 to open up westbound access to The Enchanted Hills from The Enchanted Hills. | ||
Set the starting room.
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FCFA | LD A,$02 | Call ChangeRoom to room 02: A Wooded Vale. | ||
FCFC | CALL ChangeRoom | |||
FCFF | JP GameLoop | Jump to GameLoop. |
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