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FC8D: Routine at FC8D
FC8D CALL $AFB7 Call AFB7.
FC90 RET C Return if there is no direct object in the user input (so the command is malformed).
FC91 CP $01 Jump to Response_PleaseRephraseThat_Duplicate if there was more than 01 direct object referenced in the user input (so the command is malformed).
FC93 JP NC,Response_PleaseRephraseThat_Duplicate
FC96 LD A,($A7C3) A=*CurrentRoom.
FC99 LD HL,$FCCB HL=FCCB.
FC9C LD BC,$0003 BC=0003.
FC9F CPIR CPIR.
FCA1 JP NZ,$EE4D Jump to EE4D if A is not equal to 01.
FCA4 LD HL,$FCB3 HL=FCB3.
FCA7 LD DE,$FCBF DE=FCBF.
FCAA LD BC,$0006 BC=0006.
FCAD CALL $B0DE Call B0DE.
FCB0 JP $EDED Jump to EDED.
FCB3 DEFW PhraseTokens_North
FCB5 DEFW PhraseTokens_South
FCB7 DEFW PhraseTokens_East
FCB9 DEFW PhraseTokens_West
FCBB DEFW PhraseTokens_Up
FCBD DEFW PhraseTokens_Down
FCBF DEFW $F39B
FCC1 DEFW $F39B
FCC3 DEFW $F39B
FCC5 DEFW $F39B
FCC7 DEFW $F39B
FCC9 DEFW $F39B
FCCB DEFB $0C Room 0C: In A Deep Pool Of Water. Inside The Sea Cavern.
FCCC DEFB $0D Room 0D: A Narrow Underwater Passage.
FCCD DEFB $15 Room 15: In A Deep Pool. Inside Lug's Cavern.
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