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Game status buffer |
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Addresses of room-map exit bytes. GameStart clears each byte, and SaveGame saves the bytes into Buffer_LoadSave.
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| Table_ConfigurableExits | E978 | DEFW $E7B9 | Exit byte at E7B9. | |
| E97A | DEFW $E7D5 | Exit byte at E7D5. | ||
| E97C | DEFW $E830 | Exit byte at E830. | ||
| E97E | DEFW $E84D | Exit byte at E84D. | ||
| E980 | DEFW $E84E | Exit byte at E84E. | ||
| E982 | DEFW $E870 | Exit byte at E870. | ||
| E984 | DEFW $E8F4 | Exit byte at E8F4. | ||
| E986 | DEFW $E8F6 | Exit byte at E8F6. | ||
| E988 | DEFW $E8F7 | Exit byte at E8F7. | ||
| E98A | DEFW $E959 | Exit byte at E959. | ||
| E98C | DEFW $E96A | Exit byte at E96A. | ||
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