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EB10: Routine at EB10
Used by the routines at F2FF, F3AC, F8DD and GameStart.
EB10 LD ($A773),A Write A to *A773.
EB13 LD HL,$EB3A HL=EB3A.
EB16 LD DE,$EB45 DE=EB45.
EB19 LD BC,$000B BC=000B.
EB1C CALL $E98E Call E98E.
EB1F LD A,($A773) A=*A773.
EB22 CALL $B01F Call B01F.
EB25 LD E,$00 E=00.
EB27 CALL Handler_DisplayRoomImage Call Handler_DisplayRoomImage.
EB2A LD A,($A7C3) A=*CurrentRoom.
EB2D LD HL,$EB5B HL=EB5B.
EB30 LD DE,$EB71 DE=EB71.
EB33 LD BC,$0016 BC=16.
EB36 CALL $E98E Call E98E.
EB39 RET Return.
EB3A DEFB $43,$4F,$52,$2B,$05,$3A,$1A,$41
EB42 DEFB $1B,$42,$22
EB45 DEFW $EBA7
EB47 DEFW $EBB9
EB49 DEFW $EBB9
EB4B DEFW $EBC5
EB4D DEFW $EBC5
EB4F DEFW $EBC5
EB51 DEFW $EBC5
EB53 DEFW $EBC5
EB55 DEFW $ECA2
EB57 DEFW $ED57
EB59 DEFW $ED60
EB5B DEFB $37,$0D,$56,$27,$4F,$14,$57,$63
EB63 DEFB $4C,$0C,$18,$43,$1E,$1B,$2C,$25
EB6B DEFB $26,$2D,$35,$36,$3D,$3E
EB71 DEFW $EBDA
EB73 DEFW $EBFC
EB75 DEFW $EC07
EB77 DEFW $EC13
EB79 DEFW $EC21
EB7B DEFW $EC32
EB7D DEFW $EC40
EB7F DEFW $EC4E
EB81 DEFW $EC5C
EB83 DEFW $EC6A
EB85 DEFW $EC78
EB87 DEFW $EC86
EB89 DEFW $EC94
EB8B DEFW $ECBE
EB8D DEFW $ECEF
EB8F DEFW $ED17
EB91 DEFW $ED17
EB93 DEFW $ED07
EB95 DEFW $ED27
EB97 DEFW $ED37
EB99 DEFW $ED47
EB9B DEFW $ED47
This entry point is used by the routines at EBA7 and EC13.
EB9D CALL PrintStringAndNewline
This entry point is used by the routine at EC13.
EBA0 POP HL
EBA1 POP HL
EBA2 LD HL,$E9B2
EBA5 EX (SP),HL
EBA6 RET
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