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Routines | 
| Prev: F34B | Up: Map | Next: F36E | 
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Used by the routines at Process_ClimbOutOfWater and Process_ClimbOut.
 
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| Process_ClimbOutOfPool | F359 | LD A,($A7C3) | Load *CurrentRoom into A. | |
| F35C | LD B,$05 | B=05. | ||
| F35E | CP $0C | Jump to Process_ClimbOutOfPool_0 if the player is in room 0C: In A Deep Pool Of Water. Inside The Sea Cavern. | ||
| F360 | JR Z,Process_ClimbOutOfPool_0 | |||
| F362 | CP $15 | Jump to Response_YoureNotInIt if the player is not in room 15: In A Deep Pool. Inside Lug's Cavern. | ||
| F364 | JP NZ,Response_YoureNotInIt | |||
| F367 | LD B,$14 | B=14. | ||
| Process_ClimbOutOfPool_0 | F369 | LD A,B | A=B. | |
| F36A | CALL ChangeRoom | Call ChangeRoom. | ||
| F36D | RET | Return. | ||
| Prev: F34B | Up: Map | Next: F36E |