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Routines |
Prev: F5EB | Up: Map | Next: F620 |
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The player is asking to step into the ring, check which room they're in to see which ring they're referring to.
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Process_StepIntoRing | F5F9 | LD A,($A7C3) | Jump to StepIntoRing if *CurrentRoom is not equal to room 43: The Crystal Cavern. | |
F5FC | CP $43 | |||
F5FE | JR NZ,StepIntoRing | |||
The player must be in the Crystal Cavern so send them to
The Vale Of Cuchulainn.
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F600 | LD A,$57 | Set the teleportation destination room to The Vale Of Cuchulainn. | ||
F602 | JR Handler_Teleporting | Jump to Handler_Teleporting. | ||
Send the player to either the Crystal Cavern, or the end of the game.
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StepIntoRing | F604 | LD A,$43 | Set the teleportation destination room to The Crystal Cavern. | |
F606 | LD HL,$A76D | Jump to Handler_Teleporting if bit 5 of *Flag_GameStates_02 is not set. | ||
F609 | BIT 5,(HL) | |||
F60B | JR Z,Handler_Teleporting | |||
F60D | LD A,$56 | Set the teleportation destination room to Congratulations!! (the game is complete - this messaging appears as a room description). | ||
Handle sending the player to a new room through the magic of rings.
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Handler_Teleporting | F60F | PUSH AF | Stash the room ID on the stack. | |
Print "You feel a sense of rushing
movement...".
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F610 | LD HL,$DCBD | HL=Messaging_SenseOfRushingMovement. | ||
F613 | CALL PrintStringAndNewline | Call PrintStringAndNewline. | ||
F616 | LD B,$32 | Call Pause_Loop using 32 HALT loops (for a short pause). | ||
F618 | CALL Pause_Loop | |||
Move the player to the new room.
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F61B | POP AF | Restore the room ID from the stack. | ||
F61C | CALL ChangeRoom | Call ChangeRoom. | ||
F61F | RET | Return. |
Prev: F5EB | Up: Map | Next: F620 |