Prev: 62955 Up: Map Next: 63008
62969: Process: Step Into Ring
The player is asking to step into the ring, check which room they're in to see which ring they're referring to.
Process_StepIntoRing 62969 LD A,(42947) Jump to StepIntoRing if *CurrentRoom is not equal to room 67: The Crystal Cavern.
62972 CP 67
62974 JR NZ,StepIntoRing
The player must be in the Crystal Cavern so send them to The Vale Of Cuchulainn.
62976 LD A,87 Set the teleportation destination room to The Vale Of Cuchulainn.
62978 JR Handler_Teleporting Jump to Handler_Teleporting.
Send the player to either the Crystal Cavern, or the end of the game.
StepIntoRing 62980 LD A,67 Set the teleportation destination room to The Crystal Cavern.
62982 LD HL,42861 Jump to Handler_Teleporting if bit 5 of *Flag_GameStates_02 is not set.
62985 BIT 5,(HL)
62987 JR Z,Handler_Teleporting
62989 LD A,86 Set the teleportation destination room to Congratulations!! (the game is complete - this messaging appears as a room description).
Handle sending the player to a new room through the magic of rings.
Handler_Teleporting 62991 PUSH AF Stash the room ID on the stack.
Print "You feel a sense of rushing movement...".
62992 LD HL,56509 HL=Messaging_SenseOfRushingMovement.
62995 CALL PrintStringAndNewline Call PrintStringAndNewline.
62998 LD B,50 Call Pause_Loop using 50 HALT loops (for a short pause).
63000 CALL Pause_Loop
Move the player to the new room.
63003 POP AF Restore the room ID from the stack.
63004 CALL ChangeRoom Call ChangeRoom.
63007 RET Return.
Prev: 62955 Up: Map Next: 63008