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64718: Game Start
Used by the routine at GameStart_Alias.
GameStart 64718 LD HL,64770 Copy 390 bytes from DefaultGameState to Table_ItemLocations.
64721 LD DE,42604
64724 LD BC,390
64727 LDIR
Remove a bunch of room exits (as actions in the game will open them back up).
64729 LD IX,59768 IX=Table_ConfigurableExits.
64733 LD A,(42992) B=*Count_ConfigurableExits.
64736 LD B,A
64737 XOR A Set A to 0 which "removes" the exit.
GameStart_Loop 64738 LD L,(IX+0) L=*IX+0.
64741 LD H,(IX+1) H=*IX+1.
64744 LD (HL),A Write A to *HL.
64745 INC IX Move to the next address in the table.
64747 INC IX
64749 DJNZ GameStart_Loop Decrease the exits counter by one and loop back to GameStart_Loop until all the room exits have been cleared.
Ensure three exits are "open" (as they can become blocked in the game).
64751 LD A,80 Enable the exit "north to room 80 for The Enchanted Hills".
64753 LD (59636),A
64756 LD (59638),A Enable the exit "east to room 80 for The Enchanted Hills".
64759 LD (59639),A Enable the exit "west to room 80 for The Enchanted Hills".
64762 LD A,2 Call 60176 to room 2: A Wooded Vale.
64764 CALL 60176
64767 JP GameLoop Jump to GameLoop.
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