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Routines |
Prev: F739 | Up: Map | Next: F776 |
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Make sure the player is even carrying a sword.
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Process_KillGuard | F76A | CALL IsPlayerCarryingSword | Call IsPlayerCarryingSword. | |
F76D | CALL Response_KilledRoman | Call Response_KilledRoman. | ||
Print "A guard,on the rampart above,
flings a spear.".
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F770 | LD HL,$DEC2 | HL=Messaging_GuardOnTheRampartAbove. | ||
F773 | JP Response_IfSwordThenGameOver | Jump to Response_IfSwordThenGameOver. |
Prev: F739 | Up: Map | Next: F776 |