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F76A: Process: Kill Guard
Make sure the player is even carrying a sword.
Process_KillGuard F76A CALL IsPlayerCarryingSword Call IsPlayerCarryingSword.
F76D CALL Response_KilledRoman Call Response_KilledRoman.
Print "A guard,on the rampart above, flings a spear.".
F770 LD HL,$DEC2 HL=Messaging_GuardOnTheRampartAbove.
F773 JP Response_IfSwordThenGameOver Jump to Response_IfSwordThenGameOver.
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