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Game status buffer |
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See Room #20.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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| DataRoom20 | BCFE | DEFB $06 | Key Colour: YELLOW. | |
| BCFF | DEFB $06 | Closed Door Colour: YELLOW. | ||
| BD00 | DEFB $00 | Unused?: BLACK. | ||
| BD01 | DEFB $06 | Scaffolding Colour: YELLOW. | ||
| BD02 | DEFB $00 | Border Colour: BLACK. | ||
| BD03 | DEFB $00 | Paper Colour: BLACK. | ||
| BD04 | DEFB $04 | Ladder Colour: GREEN. | ||
| BD05 | DEFB $FF | Terminator. | ||
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Room scaffolding:
Scaffold #01.
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| BD06 | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
| BD08 | DEFB $10 | Length: 10. | ||
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Scaffold #02.
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| BD09 | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
| BD0B | DEFB $02 | Length: 02. | ||
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Scaffold #03.
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| BD0C | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
| BD0E | DEFB $02 | Length: 02. | ||
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Scaffold #04.
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| BD0F | DEFB $19,$0D | Start Coordinates: 19/ 0D. | ||
| BD11 | DEFB $02 | Length: 02. | ||
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Scaffold #05.
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| BD12 | DEFB $11,$12 | Start Coordinates: 11/ 12. | ||
| BD14 | DEFB $03 | Length: 03. | ||
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Scaffold #06.
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| BD15 | DEFB $11,$08 | Start Coordinates: 11/ 08. | ||
| BD17 | DEFB $03 | Length: 03. | ||
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Scaffold #07.
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| BD18 | DEFB $07,$12 | Start Coordinates: 07/ 12. | ||
| BD1A | DEFB $03 | Length: 03. | ||
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Scaffold #08.
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| BD1B | DEFB $07,$08 | Start Coordinates: 07/ 08. | ||
| BD1D | DEFB $03 | Length: 03. | ||
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Scaffold #09.
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| BD1E | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
| BD20 | DEFB $02 | Length: 02. | ||
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Scaffold #10.
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| BD21 | DEFB $19,$03 | Start Coordinates: 19/ 03. | ||
| BD23 | DEFB $02 | Length: 02. | ||
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Scaffold #11.
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| BD24 | DEFB $11,$03 | Start Coordinates: 11/ 03. | ||
| BD26 | DEFB $03 | Length: 03. | ||
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Scaffold #12.
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| BD27 | DEFB $07,$03 | Start Coordinates: 07/ 03. | ||
| BD29 | DEFB $03 | Length: 03. | ||
| BD2A | DEFB $FF | Terminator. | ||
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Doors:
Door #01.
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| BD2B | DEFB $20,$16 | Coordinates: 20/ 16. | ||
| BD2D | DEFB $04 | Colour: GREEN. | ||
| BD2E | DEFB $13 | Leads to room: 13. | ||
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Door #02.
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| BD2F | DEFB $18,$11 | Coordinates: 18/ 11. | ||
| BD31 | DEFB $04 | Colour: GREEN. | ||
| BD32 | DEFB $07 | Leads to room: 07. | ||
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Door #03.
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| BD33 | DEFB $05,$07 | Coordinates: 05/ 07. | ||
| BD35 | DEFB $04 | Colour: GREEN. | ||
| BD36 | DEFB $08 | Leads to room: 08. | ||
| BD37 | DEFB $FF | Terminator. | ||
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Ladders:
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| BD38 | DEFB $FF | Terminator. | ||
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Keys and locked doors.
Key/ Door #01.
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| BD39 | DEFB $10,$17 | Coordinates: 10/ 17. | ||
| BD3B | DEFB $06 | |||
| BD3C | DEFB $06,$01 | Coordinates: 06/ 01. | ||
| BD3E | DEFB $03 | |||
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Key/ Door #02.
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| BD3F | DEFB $0C,$17 | Coordinates: 0C/ 17. | ||
| BD41 | DEFB $06 | |||
| BD42 | DEFB $0B,$02 | Coordinates: 0B/ 02. | ||
| BD44 | DEFB $03 | |||
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Key/ Door #03.
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| BD45 | DEFB $06,$17 | Coordinates: 06/ 17. | ||
| BD47 | DEFB $20 | |||
| BD48 | DEFB $0B,$03 | Coordinates: 0B/ 03. | ||
| BD4A | DEFB $03 | |||
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Key/ Door #04.
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| BD4B | DEFB $10,$08 | Coordinates: 10/ 08. | ||
| BD4D | DEFB $02 | |||
| BD4E | DEFB $15,$04 | Coordinates: 15/ 04. | ||
| BD50 | DEFB $03 | |||
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Key/ Door #05.
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| BD51 | DEFB $0C,$08 | Coordinates: 0C/ 08. | ||
| BD53 | DEFB $21 | |||
| BD54 | DEFB $15,$05 | Coordinates: 15/ 05. | ||
| BD56 | DEFB $03 | |||
| BD57 | DEFB $FF | Terminator. | ||
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Portholes:
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| BD58 | DEFB $FF | Terminator. | ||
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Pirates:
Pirate #01.
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| BD59 | DEFB $0F,$06 | Coordinates: 0F/ 06. | ||
| BD5B | DEFB $03,$03 | |||
| BD5D | DEFB $FF | Horizontal movement: -1. | ||
| BD5E | DEFB $00,$20,$02,$03 | |||
| BD62 | DEFB $07 | Colour: WHITE. | ||
| BD63 | DEFB $01,$03,$00,$0F,$06,$03 | |||
| BD69 | DEFB $FF | Terminator. | ||
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Items:
Item #01.
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| BD6A | DEFB $0F,$14 | Coordinates: 0F/ 14. | ||
| BD6C | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| BD6E | DEFB $06 | Colour: YELLOW. | ||
| BD6F | DEFB $01 | Collected: NO. | ||
| BD70 | DEFB $50 | UDG: Graphics_CandleStick (50). | ||
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Item #02.
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| BD71 | DEFB $04,$14 | Coordinates: 04/ 14. | ||
| BD73 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| BD75 | DEFB $05 | Colour: CYAN. | ||
| BD76 | DEFB $01 | Collected: NO. | ||
| BD77 | DEFB $54 | UDG: Graphics_Sword (54). | ||
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Item #03.
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| BD78 | DEFB $20,$05 | Coordinates: 20/ 05. | ||
| BD7A | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| BD7C | DEFB $05 | Colour: CYAN. | ||
| BD7D | DEFB $01 | Collected: NO. | ||
| BD7E | DEFB $58 | UDG: Graphics_Swag (58). | ||
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Item #04.
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| BD7F | DEFB $04,$0A | Coordinates: 04/ 0A. | ||
| BD81 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| BD83 | DEFB $06 | Colour: YELLOW. | ||
| BD84 | DEFB $01 | Collected: NO. | ||
| BD85 | DEFB $5C | UDG: Graphics_Vase (5C). | ||
| BD86 | DEFB $FF | Terminator. | ||
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Furniture:
Item #01.
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| BD87 | DEFB $11,$0C | Coordinates: 11/ 0C. | ||
| BD89 | DEFB $38 | UDG: Graphics_Stack1 (38). | ||
| BD8A | DEFB $04 | Colour: GREEN. | ||
| BD8B | DEFB $FF | Terminator. | ||
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Lifts:
Lift #01.
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| BD8C | DEFB $1D,$12 | Coordinates: 1D/ 12. | ||
| BD8E | DEFB $03,$03 | |||
| BD90 | DEFB $00 | Horizontal movement: NONE. | ||
| BD91 | DEFB $FF | Vertical movement: -1. | ||
| BD92 | DEFB $24,$04,$01 | |||
| BD95 | DEFB $05 | Colour: CYAN. | ||
| BD96 | DEFB $13,$03,$03,$03,$00,$00 | |||
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Lift #02.
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| BD9C | DEFB $15,$12 | Coordinates: 15/ 12. | ||
| BD9E | DEFB $03,$03 | |||
| BDA0 | DEFB $00 | Horizontal movement: NONE. | ||
| BDA1 | DEFB $FF | Vertical movement: -1. | ||
| BDA2 | DEFB $24,$04,$01 | |||
| BDA5 | DEFB $05 | Colour: CYAN. | ||
| BDA6 | DEFB $13,$03,$03,$03,$00,$00 | |||
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Lift #03.
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| BDAC | DEFB $0B,$12 | Coordinates: 0B/ 12. | ||
| BDAE | DEFB $03,$03 | |||
| BDB0 | DEFB $00 | Horizontal movement: NONE. | ||
| BDB1 | DEFB $FF | Vertical movement: -1. | ||
| BDB2 | DEFB $24,$04,$01 | |||
| BDB5 | DEFB $05 | Colour: CYAN. | ||
| BDB6 | DEFB $13,$03,$03,$03,$00,$00 | |||
| BDBC | DEFB $FF | Terminator. | ||
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Disappearing floors:
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| BDBD | DEFB $FF | Terminator. | ||
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