Game status buffer |
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See Room #19.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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DataRoom19 | BDBE | DEFB $05 | Key Colour: CYAN. | |
BDBF | DEFB $07 | Closed Door Colour: WHITE. | ||
BDC0 | DEFB $00 | Unused?: BLACK. | ||
BDC1 | DEFB $07 | Scaffolding Colour: WHITE. | ||
BDC2 | DEFB $06 | Border Colour: YELLOW. | ||
BDC3 | DEFB $00 | Paper Colour: BLACK. | ||
BDC4 | DEFB $04 | Ladder Colour: GREEN. | ||
BDC5 | DEFB $FF | Terminator. | ||
Room scaffolding:
Scaffold #01.
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BDC6 | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
BDC8 | DEFB $10 | Length: 10. | ||
Scaffold #02.
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BDC9 | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
BDCB | DEFB $08 | Length: 08. | ||
Scaffold #03.
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BDCC | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
BDCE | DEFB $08 | Length: 08. | ||
Scaffold #04.
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BDCF | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
BDD1 | DEFB $08 | Length: 08. | ||
Scaffold #05.
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BDD2 | DEFB $05,$12 | Start Coordinates: 05/ 12. | ||
BDD4 | DEFB $02 | Length: 02. | ||
Scaffold #06.
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BDD5 | DEFB $05,$0D | Start Coordinates: 05/ 0D. | ||
BDD7 | DEFB $02 | Length: 02. | ||
Scaffold #07.
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BDD8 | DEFB $05,$08 | Start Coordinates: 05/ 08. | ||
BDDA | DEFB $02 | Length: 02. | ||
Scaffold #08.
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BDDB | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
BDDD | DEFB $08 | Length: 08. | ||
Scaffold #09.
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BDDE | DEFB $05,$03 | Start Coordinates: 05/ 03. | ||
BDE0 | DEFB $02 | Length: 02. | ||
BDE1 | DEFB $FF | Terminator. | ||
Doors:
Door #01.
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BDE2 | DEFB $20,$16 | Coordinates: 20/ 16. | ||
BDE4 | DEFB $07 | Colour: WHITE. | ||
BDE5 | DEFB $14 | Leads to room: 14. | ||
Door #02.
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BDE6 | DEFB $14,$07 | Coordinates: 14/ 07. | ||
BDE8 | DEFB $04 | Colour: GREEN. | ||
BDE9 | DEFB $03 | Leads to room: 03. | ||
Door #03.
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BDEA | DEFB $04,$07 | Coordinates: 04/ 07. | ||
BDEC | DEFB $04 | Colour: GREEN. | ||
BDED | DEFB $0A | Leads to room: 0A. | ||
BDEE | DEFB $FF | Terminator. | ||
Ladders:
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BDEF | DEFB $FF | Terminator. | ||
Keys and locked doors.
Key/ Door #01.
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BDF0 | DEFB $04,$17 | Coordinates: 04/ 17. | ||
BDF2 | DEFB $16 | |||
BDF3 | DEFB $0B,$01 | Coordinates: 0B/ 01. | ||
BDF5 | DEFB $03 | |||
Key/ Door #02.
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BDF6 | DEFB $1A,$12 | Coordinates: 1A/ 12. | ||
BDF8 | DEFB $20 | |||
BDF9 | DEFB $06,$02 | Coordinates: 06/ 02. | ||
BDFB | DEFB $03 | |||
Key/ Door #03.
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BDFC | DEFB $16,$12 | Coordinates: 16/ 12. | ||
BDFE | DEFB $1A | |||
BDFF | DEFB $06,$03 | Coordinates: 06/ 03. | ||
BE01 | DEFB $03 | |||
Key/ Door #04.
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BE02 | DEFB $04,$12 | Coordinates: 04/ 12. | ||
BE04 | DEFB $1B | |||
BE05 | DEFB $0B,$04 | Coordinates: 0B/ 04. | ||
BE07 | DEFB $03 | |||
Key/ Door #05.
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BE08 | DEFB $18,$0D | Coordinates: 18/ 0D. | ||
BE0A | DEFB $18 | |||
BE0B | DEFB $10,$05 | Coordinates: 10/ 05. | ||
BE0D | DEFB $03 | |||
Key/ Door #06.
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BE0E | DEFB $14,$0D | Coordinates: 14/ 0D. | ||
BE10 | DEFB $02 | |||
BE11 | DEFB $0B,$06 | Coordinates: 0B/ 06. | ||
BE13 | DEFB $03 | |||
Key/ Door #07.
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BE14 | DEFB $04,$0D | Coordinates: 04/ 0D. | ||
BE16 | DEFB $1C | |||
BE17 | DEFB $15,$07 | Coordinates: 15/ 07. | ||
BE19 | DEFB $03 | |||
Key/ Door #08.
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BE1A | DEFB $1C,$08 | Coordinates: 1C/ 08. | ||
BE1C | DEFB $02 | |||
BE1D | DEFB $10,$08 | Coordinates: 10/ 08. | ||
BE1F | DEFB $03 | |||
Key/ Door #09.
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BE20 | DEFB $16,$08 | Coordinates: 16/ 08. | ||
BE22 | DEFB $02 | |||
BE23 | DEFB $15,$09 | Coordinates: 15/ 09. | ||
BE25 | DEFB $03 | |||
BE26 | DEFB $FF | Terminator. | ||
Portholes:
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BE27 | DEFB $FF | Terminator. | ||
Pirates:
Pirate #01.
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BE28 | DEFB $20,$0B | Coordinates: 20/ 0B. | ||
BE2A | DEFB $03,$03 | |||
BE2C | DEFB $FF | Horizontal movement: -1. | ||
BE2D | DEFB $00,$20,$02,$03 | |||
BE31 | DEFB $04 | Colour: GREEN. | ||
BE32 | DEFB $01,$03,$00,$20,$0B,$03 | |||
BE38 | DEFB $FF | Terminator. | ||
Items:
Item #01.
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BE39 | DEFB $1E,$0F | Coordinates: 1E/ 0F. | ||
BE3B | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
BE3D | DEFB $05 | Colour: CYAN. | ||
BE3E | DEFB $01 | Collected: NO. | ||
BE3F | DEFB $60 | UDG: Graphics_Pistol (60). | ||
Item #02.
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BE40 | DEFB $1A,$0A | Coordinates: 1A/ 0A. | ||
BE42 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
BE44 | DEFB $07 | Colour: WHITE. | ||
BE45 | DEFB $01 | Collected: NO. | ||
BE46 | DEFB $54 | UDG: Graphics_Sword (54). | ||
Item #03.
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BE47 | DEFB $1E,$05 | Coordinates: 1E/ 05. | ||
BE49 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
BE4B | DEFB $07 | Colour: WHITE. | ||
BE4C | DEFB $01 | Collected: NO. | ||
BE4D | DEFB $68 | UDG: Graphics_Map (68). | ||
BE4E | DEFB $FF | Terminator. | ||
Furniture:
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BE4F | DEFB $FF | Terminator. | ||
Lifts:
Lift #01.
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BE50 | DEFB $11,$12 | Coordinates: 11/ 12. | ||
BE52 | DEFB $03,$03 | |||
BE54 | DEFB $00 | Horizontal movement: NONE. | ||
BE55 | DEFB $FF | Vertical movement: -1. | ||
BE56 | DEFB $24,$03,$01 | |||
BE59 | DEFB $05 | Colour: CYAN. | ||
BE5A | DEFB $13,$03,$03,$03,$00,$00 | |||
Lift #02.
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BE60 | DEFB $0B,$08 | Coordinates: 0B/ 08. | ||
BE62 | DEFB $03,$03 | |||
BE64 | DEFB $00 | Horizontal movement: NONE. | ||
BE65 | DEFB $FF | Vertical movement: -1. | ||
BE66 | DEFB $24,$03,$01 | |||
BE69 | DEFB $05 | Colour: CYAN. | ||
BE6A | DEFB $13,$03,$03,$03,$00,$00 | |||
Lift #03.
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BE70 | DEFB $0E,$0D | Coordinates: 0E/ 0D. | ||
BE72 | DEFB $03,$03 | |||
BE74 | DEFB $00 | Horizontal movement: NONE. | ||
BE75 | DEFB $FF | Vertical movement: -1. | ||
BE76 | DEFB $24,$03,$01 | |||
BE79 | DEFB $05 | Colour: CYAN. | ||
BE7A | DEFB $13,$03,$03,$03,$00,$00 | |||
Lift #04.
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BE80 | DEFB $08,$03 | Coordinates: 08/ 03. | ||
BE82 | DEFB $03,$03 | |||
BE84 | DEFB $00 | Horizontal movement: NONE. | ||
BE85 | DEFB $01 | Vertical movement: +1. | ||
BE86 | DEFB $24,$03,$01 | |||
BE89 | DEFB $05 | Colour: CYAN. | ||
BE8A | DEFB $13,$03,$03,$03,$00,$00 | |||
BE90 | DEFB $FF | Terminator. | ||
Disappearing floors:
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BE91 | DEFB $FF | Terminator. |
Prev: BCFE | Up: Map | Next: BE92 |