|  | Game status buffer | 
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| 
See Room #19.
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|   
The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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| DataRoom19 | BDBE | DEFB $05 | Key Colour: CYAN. | |
| BDBF | DEFB $07 | Closed Door Colour: WHITE. | ||
| BDC0 | DEFB $00 | Unused?: BLACK. | ||
| BDC1 | DEFB $07 | Scaffolding Colour: WHITE. | ||
| BDC2 | DEFB $06 | Border Colour: YELLOW. | ||
| BDC3 | DEFB $00 | Paper Colour: BLACK. | ||
| BDC4 | DEFB $04 | Ladder Colour: GREEN. | ||
| BDC5 | DEFB $FF | Terminator. | ||
| 
Room scaffolding:
 
Scaffold #01.
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| BDC6 | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
| BDC8 | DEFB $10 | Length: 10. | ||
| 
Scaffold #02.
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| BDC9 | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
| BDCB | DEFB $08 | Length: 08. | ||
| 
Scaffold #03.
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| BDCC | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
| BDCE | DEFB $08 | Length: 08. | ||
| 
Scaffold #04.
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| BDCF | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
| BDD1 | DEFB $08 | Length: 08. | ||
| 
Scaffold #05.
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| BDD2 | DEFB $05,$12 | Start Coordinates: 05/ 12. | ||
| BDD4 | DEFB $02 | Length: 02. | ||
| 
Scaffold #06.
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| BDD5 | DEFB $05,$0D | Start Coordinates: 05/ 0D. | ||
| BDD7 | DEFB $02 | Length: 02. | ||
| 
Scaffold #07.
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| BDD8 | DEFB $05,$08 | Start Coordinates: 05/ 08. | ||
| BDDA | DEFB $02 | Length: 02. | ||
| 
Scaffold #08.
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| BDDB | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
| BDDD | DEFB $08 | Length: 08. | ||
| 
Scaffold #09.
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| BDDE | DEFB $05,$03 | Start Coordinates: 05/ 03. | ||
| BDE0 | DEFB $02 | Length: 02. | ||
| BDE1 | DEFB $FF | Terminator. | ||
| 
Doors:
 
Door #01.
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| BDE2 | DEFB $20,$16 | Coordinates: 20/ 16. | ||
| BDE4 | DEFB $07 | Colour: WHITE. | ||
| BDE5 | DEFB $14 | Leads to room: 14. | ||
| 
Door #02.
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| BDE6 | DEFB $14,$07 | Coordinates: 14/ 07. | ||
| BDE8 | DEFB $04 | Colour: GREEN. | ||
| BDE9 | DEFB $03 | Leads to room: 03. | ||
| 
Door #03.
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| BDEA | DEFB $04,$07 | Coordinates: 04/ 07. | ||
| BDEC | DEFB $04 | Colour: GREEN. | ||
| BDED | DEFB $0A | Leads to room: 0A. | ||
| BDEE | DEFB $FF | Terminator. | ||
| 
Ladders:
 | ||||
| BDEF | DEFB $FF | Terminator. | ||
| 
Keys and locked doors.
 
Key/ Door #01.
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| BDF0 | DEFB $04,$17 | Coordinates: 04/ 17. | ||
| BDF2 | DEFB $16 | |||
| BDF3 | DEFB $0B,$01 | Coordinates: 0B/ 01. | ||
| BDF5 | DEFB $03 | |||
| 
Key/ Door #02.
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| BDF6 | DEFB $1A,$12 | Coordinates: 1A/ 12. | ||
| BDF8 | DEFB $20 | |||
| BDF9 | DEFB $06,$02 | Coordinates: 06/ 02. | ||
| BDFB | DEFB $03 | |||
| 
Key/ Door #03.
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| BDFC | DEFB $16,$12 | Coordinates: 16/ 12. | ||
| BDFE | DEFB $1A | |||
| BDFF | DEFB $06,$03 | Coordinates: 06/ 03. | ||
| BE01 | DEFB $03 | |||
| 
Key/ Door #04.
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| BE02 | DEFB $04,$12 | Coordinates: 04/ 12. | ||
| BE04 | DEFB $1B | |||
| BE05 | DEFB $0B,$04 | Coordinates: 0B/ 04. | ||
| BE07 | DEFB $03 | |||
| 
Key/ Door #05.
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| BE08 | DEFB $18,$0D | Coordinates: 18/ 0D. | ||
| BE0A | DEFB $18 | |||
| BE0B | DEFB $10,$05 | Coordinates: 10/ 05. | ||
| BE0D | DEFB $03 | |||
| 
Key/ Door #06.
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| BE0E | DEFB $14,$0D | Coordinates: 14/ 0D. | ||
| BE10 | DEFB $02 | |||
| BE11 | DEFB $0B,$06 | Coordinates: 0B/ 06. | ||
| BE13 | DEFB $03 | |||
| 
Key/ Door #07.
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| BE14 | DEFB $04,$0D | Coordinates: 04/ 0D. | ||
| BE16 | DEFB $1C | |||
| BE17 | DEFB $15,$07 | Coordinates: 15/ 07. | ||
| BE19 | DEFB $03 | |||
| 
Key/ Door #08.
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| BE1A | DEFB $1C,$08 | Coordinates: 1C/ 08. | ||
| BE1C | DEFB $02 | |||
| BE1D | DEFB $10,$08 | Coordinates: 10/ 08. | ||
| BE1F | DEFB $03 | |||
| 
Key/ Door #09.
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| BE20 | DEFB $16,$08 | Coordinates: 16/ 08. | ||
| BE22 | DEFB $02 | |||
| BE23 | DEFB $15,$09 | Coordinates: 15/ 09. | ||
| BE25 | DEFB $03 | |||
| BE26 | DEFB $FF | Terminator. | ||
| 
Portholes:
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| BE27 | DEFB $FF | Terminator. | ||
| 
Pirates:
 
Pirate #01.
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| BE28 | DEFB $20,$0B | Coordinates: 20/ 0B. | ||
| BE2A | DEFB $03,$03 | |||
| BE2C | DEFB $FF | Horizontal movement: -1. | ||
| BE2D | DEFB $00,$20,$02,$03 | |||
| BE31 | DEFB $04 | Colour: GREEN. | ||
| BE32 | DEFB $01,$03,$00,$20,$0B,$03 | |||
| BE38 | DEFB $FF | Terminator. | ||
| 
Items:
 
Item #01.
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| BE39 | DEFB $1E,$0F | Coordinates: 1E/ 0F. | ||
| BE3B | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| BE3D | DEFB $05 | Colour: CYAN. | ||
| BE3E | DEFB $01 | Collected: NO. | ||
| BE3F | DEFB $60 | UDG: Graphics_Pistol (60). | ||
| 
Item #02.
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| BE40 | DEFB $1A,$0A | Coordinates: 1A/ 0A. | ||
| BE42 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| BE44 | DEFB $07 | Colour: WHITE. | ||
| BE45 | DEFB $01 | Collected: NO. | ||
| BE46 | DEFB $54 | UDG: Graphics_Sword (54). | ||
| 
Item #03.
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| BE47 | DEFB $1E,$05 | Coordinates: 1E/ 05. | ||
| BE49 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| BE4B | DEFB $07 | Colour: WHITE. | ||
| BE4C | DEFB $01 | Collected: NO. | ||
| BE4D | DEFB $68 | UDG: Graphics_Map (68). | ||
| BE4E | DEFB $FF | Terminator. | ||
| 
Furniture:
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| BE4F | DEFB $FF | Terminator. | ||
| 
Lifts:
 
Lift #01.
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| BE50 | DEFB $11,$12 | Coordinates: 11/ 12. | ||
| BE52 | DEFB $03,$03 | |||
| BE54 | DEFB $00 | Horizontal movement: NONE. | ||
| BE55 | DEFB $FF | Vertical movement: -1. | ||
| BE56 | DEFB $24,$03,$01 | |||
| BE59 | DEFB $05 | Colour: CYAN. | ||
| BE5A | DEFB $13,$03,$03,$03,$00,$00 | |||
| 
Lift #02.
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| BE60 | DEFB $0B,$08 | Coordinates: 0B/ 08. | ||
| BE62 | DEFB $03,$03 | |||
| BE64 | DEFB $00 | Horizontal movement: NONE. | ||
| BE65 | DEFB $FF | Vertical movement: -1. | ||
| BE66 | DEFB $24,$03,$01 | |||
| BE69 | DEFB $05 | Colour: CYAN. | ||
| BE6A | DEFB $13,$03,$03,$03,$00,$00 | |||
| 
Lift #03.
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| BE70 | DEFB $0E,$0D | Coordinates: 0E/ 0D. | ||
| BE72 | DEFB $03,$03 | |||
| BE74 | DEFB $00 | Horizontal movement: NONE. | ||
| BE75 | DEFB $FF | Vertical movement: -1. | ||
| BE76 | DEFB $24,$03,$01 | |||
| BE79 | DEFB $05 | Colour: CYAN. | ||
| BE7A | DEFB $13,$03,$03,$03,$00,$00 | |||
| 
Lift #04.
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| BE80 | DEFB $08,$03 | Coordinates: 08/ 03. | ||
| BE82 | DEFB $03,$03 | |||
| BE84 | DEFB $00 | Horizontal movement: NONE. | ||
| BE85 | DEFB $01 | Vertical movement: +1. | ||
| BE86 | DEFB $24,$03,$01 | |||
| BE89 | DEFB $05 | Colour: CYAN. | ||
| BE8A | DEFB $13,$03,$03,$03,$00,$00 | |||
| BE90 | DEFB $FF | Terminator. | ||
| 
Disappearing floors:
 | ||||
| BE91 | DEFB $FF | Terminator. | ||
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