|  | Game status buffer | 
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| 
See Room #18.
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|   
The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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| DataRoom18 | BE92 | DEFB $07 | Key Colour: WHITE. | |
| BE93 | DEFB $05 | Closed Door Colour: CYAN. | ||
| BE94 | DEFB $00 | Unused?: BLACK. | ||
| BE95 | DEFB $05 | Scaffolding Colour: CYAN. | ||
| BE96 | DEFB $01 | Border Colour: BLUE. | ||
| BE97 | DEFB $00 | Paper Colour: BLACK. | ||
| BE98 | DEFB $03 | Ladder Colour: MAGENTA. | ||
| BE99 | DEFB $FF | Terminator. | ||
| 
Room scaffolding:
 
Scaffold #01.
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| BE9A | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
| BE9C | DEFB $10 | Length: 10. | ||
| 
Scaffold #02.
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| BE9D | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
| BE9F | DEFB $03 | Length: 03. | ||
| 
Scaffold #03.
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| BEA0 | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
| BEA2 | DEFB $03 | Length: 03. | ||
| 
Scaffold #04.
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| BEA3 | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
| BEA5 | DEFB $03 | Length: 03. | ||
| 
Scaffold #05.
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| BEA6 | DEFB $0F,$12 | Start Coordinates: 0F/ 12. | ||
| BEA8 | DEFB $07 | Length: 07. | ||
| 
Scaffold #06.
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| BEA9 | DEFB $0F,$0D | Start Coordinates: 0F/ 0D. | ||
| BEAB | DEFB $07 | Length: 07. | ||
| 
Scaffold #07.
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| BEAC | DEFB $0F,$08 | Start Coordinates: 0F/ 08. | ||
| BEAE | DEFB $07 | Length: 07. | ||
| 
Scaffold #08.
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| BEAF | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
| BEB1 | DEFB $03 | Length: 03. | ||
| 
Scaffold #09.
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| BEB2 | DEFB $0F,$03 | Start Coordinates: 0F/ 03. | ||
| BEB4 | DEFB $07 | Length: 07. | ||
| BEB5 | DEFB $FF | Terminator. | ||
| 
Doors:
 
Door #01.
 | ||||
| BEB6 | DEFB $05,$11 | Coordinates: 05/ 11. | ||
| BEB8 | DEFB $05 | Colour: CYAN. | ||
| BEB9 | DEFB $05 | Leads to room: 05. | ||
| 
Door #02.
 | ||||
| BEBA | DEFB $0E,$07 | Coordinates: 0E/ 07. | ||
| BEBC | DEFB $07 | Colour: WHITE. | ||
| BEBD | DEFB $02 | Leads to room: 02. | ||
| BEBE | DEFB $FF | Terminator. | ||
| 
Ladders:
 | ||||
| BEBF | DEFB $FF | Terminator. | ||
| 
Keys and locked doors.
 
Key/ Door #01.
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| BEC0 | DEFB $0E,$17 | Coordinates: 0E/ 17. | ||
| BEC2 | DEFB $1F | |||
| BEC3 | DEFB $06,$01 | Coordinates: 06/ 01. | ||
| BEC5 | DEFB $03 | |||
| 
Key/ Door #02.
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| BEC6 | DEFB $0A,$17 | Coordinates: 0A/ 17. | ||
| BEC8 | DEFB $09 | |||
| BEC9 | DEFB $06,$02 | Coordinates: 06/ 02. | ||
| BECB | DEFB $03 | |||
| 
Key/ Door #03.
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| BECC | DEFB $06,$17 | Coordinates: 06/ 17. | ||
| BECE | DEFB $1D | |||
| BECF | DEFB $15,$03 | Coordinates: 15/ 03. | ||
| BED1 | DEFB $03 | |||
| 
Key/ Door #04.
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| BED2 | DEFB $0C,$0D | Coordinates: 0C/ 0D. | ||
| BED4 | DEFB $02 | |||
| BED5 | DEFB $15,$04 | Coordinates: 15/ 04. | ||
| BED7 | DEFB $03 | |||
| 
Key/ Door #05.
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| BED8 | DEFB $08,$0D | Coordinates: 08/ 0D. | ||
| BEDA | DEFB $1C | |||
| BEDB | DEFB $15,$05 | Coordinates: 15/ 05. | ||
| BEDD | DEFB $03 | |||
| 
Key/ Door #06.
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| BEDE | DEFB $0A,$08 | Coordinates: 0A/ 08. | ||
| BEE0 | DEFB $0D | |||
| BEE1 | DEFB $15,$06 | Coordinates: 15/ 06. | ||
| BEE3 | DEFB $03 | |||
| 
Key/ Door #07.
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| BEE4 | DEFB $06,$08 | Coordinates: 06/ 08. | ||
| BEE6 | DEFB $0A | |||
| BEE7 | DEFB $0B,$07 | Coordinates: 0B/ 07. | ||
| BEE9 | DEFB $03 | |||
| BEEA | DEFB $FF | Terminator. | ||
| 
Portholes:
 | ||||
| BEEB | DEFB $FF | Terminator. | ||
| 
Pirates:
 | ||||
| BEEC | DEFB $FF | Terminator. | ||
| 
Items:
 
Item #01.
 | ||||
| BEED | DEFB $0C,$14 | Coordinates: 0C/ 14. | ||
| BEEF | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| BEF1 | DEFB $02 | Colour: RED. | ||
| BEF2 | DEFB $01 | Collected: NO. | ||
| BEF3 | DEFB $64 | UDG: Graphics_Chest (64). | ||
| 
Item #02.
 | ||||
| BEF4 | DEFB $08,$14 | Coordinates: 08/ 14. | ||
| BEF6 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| BEF8 | DEFB $02 | Colour: RED. | ||
| BEF9 | DEFB $01 | Collected: NO. | ||
| BEFA | DEFB $64 | UDG: Graphics_Chest (64). | ||
| 
Item #03.
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| BEFB | DEFB $05,$14 | Coordinates: 05/ 14. | ||
| BEFD | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| BEFF | DEFB $02 | Colour: RED. | ||
| BF00 | DEFB $01 | Collected: NO. | ||
| BF01 | DEFB $64 | UDG: Graphics_Chest (64). | ||
| 
Item #04.
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| BF02 | DEFB $09,$0F | Coordinates: 09/ 0F. | ||
| BF04 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| BF06 | DEFB $02 | Colour: RED. | ||
| BF07 | DEFB $01 | Collected: NO. | ||
| BF08 | DEFB $64 | UDG: Graphics_Chest (64). | ||
| 
Item #05.
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| BF09 | DEFB $05,$0A | Coordinates: 05/ 0A. | ||
| BF0B | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| BF0D | DEFB $02 | Colour: RED. | ||
| BF0E | DEFB $01 | Collected: NO. | ||
| BF0F | DEFB $64 | UDG: Graphics_Chest (64). | ||
| 
Item #06.
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| BF10 | DEFB $08,$05 | Coordinates: 08/ 05. | ||
| BF12 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| BF14 | DEFB $02 | Colour: RED. | ||
| BF15 | DEFB $01 | Collected: NO. | ||
| BF16 | DEFB $64 | UDG: Graphics_Chest (64). | ||
| 
Item #07.
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| BF17 | DEFB $05,$05 | Coordinates: 05/ 05. | ||
| BF19 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| BF1B | DEFB $02 | Colour: RED. | ||
| BF1C | DEFB $01 | Collected: NO. | ||
| BF1D | DEFB $64 | UDG: Graphics_Chest (64). | ||
| BF1E | DEFB $FF | Terminator. | ||
| 
Furniture:
 
Item #01.
 | ||||
| BF1F | DEFB $0F,$11 | Coordinates: 0F/ 11. | ||
| BF21 | DEFB $38 | UDG: Graphics_Stack1 (38). | ||
| BF22 | DEFB $04 | Colour: GREEN. | ||
| BF23 | DEFB $FF | Terminator. | ||
| 
Lifts:
 
Lift #01.
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| BF24 | DEFB $1B,$12 | Coordinates: 1B/ 12. | ||
| BF26 | DEFB $03,$03 | |||
| BF28 | DEFB $00 | Horizontal movement: NONE. | ||
| BF29 | DEFB $FF | Vertical movement: -1. | ||
| BF2A | DEFB $24,$03,$01 | |||
| BF2D | DEFB $05 | Colour: CYAN. | ||
| BF2E | DEFB $13,$03,$03,$03,$00,$00 | |||
| 
Lift #02.
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| BF34 | DEFB $18,$0D | Coordinates: 18/ 0D. | ||
| BF36 | DEFB $03,$03 | |||
| BF38 | DEFB $00 | Horizontal movement: NONE. | ||
| BF39 | DEFB $FF | Vertical movement: -1. | ||
| BF3A | DEFB $24,$03,$01 | |||
| BF3D | DEFB $05 | Colour: CYAN. | ||
| BF3E | DEFB $13,$03,$03,$03,$00,$00 | |||
| 
Lift #03.
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| BF44 | DEFB $15,$08 | Coordinates: 15/ 08. | ||
| BF46 | DEFB $03,$03 | |||
| BF48 | DEFB $00 | Horizontal movement: NONE. | ||
| BF49 | DEFB $FF | Vertical movement: -1. | ||
| BF4A | DEFB $24,$03,$01 | |||
| BF4D | DEFB $05 | Colour: CYAN. | ||
| BF4E | DEFB $13,$03,$03,$03,$00,$00 | |||
| 
Lift #04.
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| BF54 | DEFB $12,$03 | Coordinates: 12/ 03. | ||
| BF56 | DEFB $03,$03 | |||
| BF58 | DEFB $00 | Horizontal movement: NONE. | ||
| BF59 | DEFB $01 | Vertical movement: +1. | ||
| BF5A | DEFB $24,$03,$01 | |||
| BF5D | DEFB $05 | Colour: CYAN. | ||
| BF5E | DEFB $13,$03,$03,$03,$00,$00 | |||
| BF64 | DEFB $FF | Terminator. | ||
| 
Disappearing floors:
 | ||||
| BF65 | DEFB $FF | Terminator. | ||
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