Game status buffer |
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See Room #18.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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DataRoom18 | BE92 | DEFB $07 | Key Colour: WHITE. | |
BE93 | DEFB $05 | Closed Door Colour: CYAN. | ||
BE94 | DEFB $00 | Unused?: BLACK. | ||
BE95 | DEFB $05 | Scaffolding Colour: CYAN. | ||
BE96 | DEFB $01 | Border Colour: BLUE. | ||
BE97 | DEFB $00 | Paper Colour: BLACK. | ||
BE98 | DEFB $03 | Ladder Colour: MAGENTA. | ||
BE99 | DEFB $FF | Terminator. | ||
Room scaffolding:
Scaffold #01.
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BE9A | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
BE9C | DEFB $10 | Length: 10. | ||
Scaffold #02.
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BE9D | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
BE9F | DEFB $03 | Length: 03. | ||
Scaffold #03.
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BEA0 | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
BEA2 | DEFB $03 | Length: 03. | ||
Scaffold #04.
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BEA3 | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
BEA5 | DEFB $03 | Length: 03. | ||
Scaffold #05.
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BEA6 | DEFB $0F,$12 | Start Coordinates: 0F/ 12. | ||
BEA8 | DEFB $07 | Length: 07. | ||
Scaffold #06.
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BEA9 | DEFB $0F,$0D | Start Coordinates: 0F/ 0D. | ||
BEAB | DEFB $07 | Length: 07. | ||
Scaffold #07.
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BEAC | DEFB $0F,$08 | Start Coordinates: 0F/ 08. | ||
BEAE | DEFB $07 | Length: 07. | ||
Scaffold #08.
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BEAF | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
BEB1 | DEFB $03 | Length: 03. | ||
Scaffold #09.
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BEB2 | DEFB $0F,$03 | Start Coordinates: 0F/ 03. | ||
BEB4 | DEFB $07 | Length: 07. | ||
BEB5 | DEFB $FF | Terminator. | ||
Doors:
Door #01.
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BEB6 | DEFB $05,$11 | Coordinates: 05/ 11. | ||
BEB8 | DEFB $05 | Colour: CYAN. | ||
BEB9 | DEFB $05 | Leads to room: 05. | ||
Door #02.
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BEBA | DEFB $0E,$07 | Coordinates: 0E/ 07. | ||
BEBC | DEFB $07 | Colour: WHITE. | ||
BEBD | DEFB $02 | Leads to room: 02. | ||
BEBE | DEFB $FF | Terminator. | ||
Ladders:
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BEBF | DEFB $FF | Terminator. | ||
Keys and locked doors.
Key/ Door #01.
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BEC0 | DEFB $0E,$17 | Coordinates: 0E/ 17. | ||
BEC2 | DEFB $1F | |||
BEC3 | DEFB $06,$01 | Coordinates: 06/ 01. | ||
BEC5 | DEFB $03 | |||
Key/ Door #02.
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BEC6 | DEFB $0A,$17 | Coordinates: 0A/ 17. | ||
BEC8 | DEFB $09 | |||
BEC9 | DEFB $06,$02 | Coordinates: 06/ 02. | ||
BECB | DEFB $03 | |||
Key/ Door #03.
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BECC | DEFB $06,$17 | Coordinates: 06/ 17. | ||
BECE | DEFB $1D | |||
BECF | DEFB $15,$03 | Coordinates: 15/ 03. | ||
BED1 | DEFB $03 | |||
Key/ Door #04.
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BED2 | DEFB $0C,$0D | Coordinates: 0C/ 0D. | ||
BED4 | DEFB $02 | |||
BED5 | DEFB $15,$04 | Coordinates: 15/ 04. | ||
BED7 | DEFB $03 | |||
Key/ Door #05.
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BED8 | DEFB $08,$0D | Coordinates: 08/ 0D. | ||
BEDA | DEFB $1C | |||
BEDB | DEFB $15,$05 | Coordinates: 15/ 05. | ||
BEDD | DEFB $03 | |||
Key/ Door #06.
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BEDE | DEFB $0A,$08 | Coordinates: 0A/ 08. | ||
BEE0 | DEFB $0D | |||
BEE1 | DEFB $15,$06 | Coordinates: 15/ 06. | ||
BEE3 | DEFB $03 | |||
Key/ Door #07.
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BEE4 | DEFB $06,$08 | Coordinates: 06/ 08. | ||
BEE6 | DEFB $0A | |||
BEE7 | DEFB $0B,$07 | Coordinates: 0B/ 07. | ||
BEE9 | DEFB $03 | |||
BEEA | DEFB $FF | Terminator. | ||
Portholes:
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BEEB | DEFB $FF | Terminator. | ||
Pirates:
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BEEC | DEFB $FF | Terminator. | ||
Items:
Item #01.
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BEED | DEFB $0C,$14 | Coordinates: 0C/ 14. | ||
BEEF | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
BEF1 | DEFB $02 | Colour: RED. | ||
BEF2 | DEFB $01 | Collected: NO. | ||
BEF3 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #02.
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BEF4 | DEFB $08,$14 | Coordinates: 08/ 14. | ||
BEF6 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
BEF8 | DEFB $02 | Colour: RED. | ||
BEF9 | DEFB $01 | Collected: NO. | ||
BEFA | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #03.
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BEFB | DEFB $05,$14 | Coordinates: 05/ 14. | ||
BEFD | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
BEFF | DEFB $02 | Colour: RED. | ||
BF00 | DEFB $01 | Collected: NO. | ||
BF01 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #04.
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BF02 | DEFB $09,$0F | Coordinates: 09/ 0F. | ||
BF04 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
BF06 | DEFB $02 | Colour: RED. | ||
BF07 | DEFB $01 | Collected: NO. | ||
BF08 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #05.
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BF09 | DEFB $05,$0A | Coordinates: 05/ 0A. | ||
BF0B | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
BF0D | DEFB $02 | Colour: RED. | ||
BF0E | DEFB $01 | Collected: NO. | ||
BF0F | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #06.
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BF10 | DEFB $08,$05 | Coordinates: 08/ 05. | ||
BF12 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
BF14 | DEFB $02 | Colour: RED. | ||
BF15 | DEFB $01 | Collected: NO. | ||
BF16 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #07.
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BF17 | DEFB $05,$05 | Coordinates: 05/ 05. | ||
BF19 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
BF1B | DEFB $02 | Colour: RED. | ||
BF1C | DEFB $01 | Collected: NO. | ||
BF1D | DEFB $64 | UDG: Graphics_Chest (64). | ||
BF1E | DEFB $FF | Terminator. | ||
Furniture:
Item #01.
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BF1F | DEFB $0F,$11 | Coordinates: 0F/ 11. | ||
BF21 | DEFB $38 | UDG: Graphics_Stack1 (38). | ||
BF22 | DEFB $04 | Colour: GREEN. | ||
BF23 | DEFB $FF | Terminator. | ||
Lifts:
Lift #01.
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BF24 | DEFB $1B,$12 | Coordinates: 1B/ 12. | ||
BF26 | DEFB $03,$03 | |||
BF28 | DEFB $00 | Horizontal movement: NONE. | ||
BF29 | DEFB $FF | Vertical movement: -1. | ||
BF2A | DEFB $24,$03,$01 | |||
BF2D | DEFB $05 | Colour: CYAN. | ||
BF2E | DEFB $13,$03,$03,$03,$00,$00 | |||
Lift #02.
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BF34 | DEFB $18,$0D | Coordinates: 18/ 0D. | ||
BF36 | DEFB $03,$03 | |||
BF38 | DEFB $00 | Horizontal movement: NONE. | ||
BF39 | DEFB $FF | Vertical movement: -1. | ||
BF3A | DEFB $24,$03,$01 | |||
BF3D | DEFB $05 | Colour: CYAN. | ||
BF3E | DEFB $13,$03,$03,$03,$00,$00 | |||
Lift #03.
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BF44 | DEFB $15,$08 | Coordinates: 15/ 08. | ||
BF46 | DEFB $03,$03 | |||
BF48 | DEFB $00 | Horizontal movement: NONE. | ||
BF49 | DEFB $FF | Vertical movement: -1. | ||
BF4A | DEFB $24,$03,$01 | |||
BF4D | DEFB $05 | Colour: CYAN. | ||
BF4E | DEFB $13,$03,$03,$03,$00,$00 | |||
Lift #04.
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BF54 | DEFB $12,$03 | Coordinates: 12/ 03. | ||
BF56 | DEFB $03,$03 | |||
BF58 | DEFB $00 | Horizontal movement: NONE. | ||
BF59 | DEFB $01 | Vertical movement: +1. | ||
BF5A | DEFB $24,$03,$01 | |||
BF5D | DEFB $05 | Colour: CYAN. | ||
BF5E | DEFB $13,$03,$03,$03,$00,$00 | |||
BF64 | DEFB $FF | Terminator. | ||
Disappearing floors:
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BF65 | DEFB $FF | Terminator. |
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