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C631: Data: Room #08
See Room #08.
room-bare-08
The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
DataRoom08 C631 DEFB $07 Key Colour: WHITE.
C632 DEFB $06 Closed Door Colour: YELLOW.
C633 DEFB $00 Unused?: BLACK.
C634 DEFB $06 Scaffolding Colour: YELLOW.
C635 DEFB $02 Border Colour: RED.
C636 DEFB $01 Paper Colour: BLUE.
C637 DEFB $06 Ladder Colour: YELLOW.
C638 DEFB $FF Terminator.
Room scaffolding:
Scaffold #01.
C639 DEFB $21,$17 Start Coordinates: 21/ 17.
C63B DEFB $10 Length: 10.
Scaffold #02.
C63C DEFB $21,$12 Start Coordinates: 21/ 12.
C63E DEFB $10 Length: 10.
Scaffold #03.
C63F DEFB $21,$0D Start Coordinates: 21/ 0D.
C641 DEFB $10 Length: 10.
Scaffold #04.
C642 DEFB $21,$08 Start Coordinates: 21/ 08.
C644 DEFB $10 Length: 10.
Scaffold #05.
C645 DEFB $21,$03 Start Coordinates: 21/ 03.
C647 DEFB $10 Length: 10.
C648 DEFB $FF Terminator.
Doors:
Door #01.
C649 DEFB $12,$16 Coordinates: 12/ 16.
C64B DEFB $04 Colour: GREEN.
C64C DEFB $0F Leads to room: 0F.
Door #02.
C64D DEFB $1A,$0C Coordinates: 1A/ 0C.
C64F DEFB $04 Colour: GREEN.
C650 DEFB $0C Leads to room: 0C.
Door #03.
C651 DEFB $05,$07 Coordinates: 05/ 07.
C653 DEFB $04 Colour: GREEN.
C654 DEFB $14 Leads to room: 14.
C655 DEFB $FF Terminator.
Ladders:
Ladder #01.
C656 DEFB $20,$12 Coordinates: 20/ 12.
Ladder #02.
C658 DEFB $04,$0D Coordinates: 04/ 0D.
Ladder #03.
C65A DEFB $20,$08 Coordinates: 20/ 08.
C65C DEFB $FF Terminator.
Keys and locked doors.
Key/ Door #01.
C65D DEFB $16,$17 Coordinates: 16/ 17.
C65F DEFB $14
C660 DEFB $15,$01 Coordinates: 15/ 01.
C662 DEFB $03
Key/ Door #02.
C663 DEFB $0C,$17 Coordinates: 0C/ 17.
C665 DEFB $19
C666 DEFB $15,$02 Coordinates: 15/ 02.
C668 DEFB $03
Key/ Door #03.
C669 DEFB $16,$12 Coordinates: 16/ 12.
C66B DEFB $05
C66C DEFB $15,$03 Coordinates: 15/ 03.
C66E DEFB $03
Key/ Door #04.
C66F DEFB $14,$0D Coordinates: 14/ 0D.
C671 DEFB $08
C672 DEFB $06,$04 Coordinates: 06/ 04.
C674 DEFB $03
Key/ Door #05.
C675 DEFB $0C,$0D Coordinates: 0C/ 0D.
C677 DEFB $0F
C678 DEFB $0B,$05 Coordinates: 0B/ 05.
C67A DEFB $03
Key/ Door #06.
C67B DEFB $0C,$08 Coordinates: 0C/ 08.
C67D DEFB $16
C67E DEFB $0B,$06 Coordinates: 0B/ 06.
C680 DEFB $03
C681 DEFB $FF Terminator.
Portholes:
Porthole #01.
C682 DEFB $1E,$11 Coordinates: 1E/ 11.
C684 DEFB $20 UDG: Graphics_Porthole (20).
Porthole #02.
C685 DEFB $19,$11 Coordinates: 19/ 11.
C687 DEFB $24 UDG: 926C (24).
Porthole #03.
C688 DEFB $14,$11 Coordinates: 14/ 11.
C68A DEFB $28 UDG: 928C (28).
Porthole #04.
C68B DEFB $0F,$11 Coordinates: 0F/ 11.
C68D DEFB $2C UDG: 92AC (2C).
Porthole #05.
C68E DEFB $0A,$11 Coordinates: 0A/ 11.
C690 DEFB $30 UDG: 92CC (30).
Porthole #06.
C691 DEFB $05,$11 Coordinates: 05/ 11.
C693 DEFB $34 UDG: 92EC (34).
C694 DEFB $FF Terminator.
Pirates:
C695 DEFB $FF Terminator.
Items:
Item #01.
C696 DEFB $1D,$14 Coordinates: 1D/ 14.
C698 DEFB $02,$02 Sprite width/ height: 02/ 02.
C69A DEFB $06 Colour: YELLOW.
C69B DEFB $01 Collected: NO.
C69C DEFB $50 UDG: Graphics_CandleStick (50).
Item #02.
C69D DEFB $04,$14 Coordinates: 04/ 14.
C69F DEFB $02,$02 Sprite width/ height: 02/ 02.
C6A1 DEFB $06 Colour: YELLOW.
C6A2 DEFB $01 Collected: NO.
C6A3 DEFB $50 UDG: Graphics_CandleStick (50).
Item #03.
C6A4 DEFB $1B,$0F Coordinates: 1B/ 0F.
C6A6 DEFB $02,$02 Sprite width/ height: 02/ 02.
C6A8 DEFB $06 Colour: YELLOW.
C6A9 DEFB $01 Collected: NO.
C6AA DEFB $50 UDG: Graphics_CandleStick (50).
Item #04.
C6AB DEFB $06,$0F Coordinates: 06/ 0F.
C6AD DEFB $02,$02 Sprite width/ height: 02/ 02.
C6AF DEFB $07 Colour: WHITE.
C6B0 DEFB $01 Collected: NO.
C6B1 DEFB $50 UDG: Graphics_CandleStick (50).
Item #05.
C6B2 DEFB $12,$0A Coordinates: 12/ 0A.
C6B4 DEFB $02,$02 Sprite width/ height: 02/ 02.
C6B6 DEFB $07 Colour: WHITE.
C6B7 DEFB $01 Collected: NO.
C6B8 DEFB $50 UDG: Graphics_CandleStick (50).
Item #06.
C6B9 DEFB $09,$0A Coordinates: 09/ 0A.
C6BB DEFB $02,$02 Sprite width/ height: 02/ 02.
C6BD DEFB $06 Colour: YELLOW.
C6BE DEFB $01 Collected: NO.
C6BF DEFB $50 UDG: Graphics_CandleStick (50).
Item #07.
C6C0 DEFB $19,$05 Coordinates: 19/ 05.
C6C2 DEFB $02,$02 Sprite width/ height: 02/ 02.
C6C4 DEFB $05 Colour: CYAN.
C6C5 DEFB $01 Collected: NO.
C6C6 DEFB $50 UDG: Graphics_CandleStick (50).
Item #08.
C6C7 DEFB $0A,$05 Coordinates: 0A/ 05.
C6C9 DEFB $02,$02 Sprite width/ height: 02/ 02.
C6CB DEFB $07 Colour: WHITE.
C6CC DEFB $01 Collected: NO.
C6CD DEFB $50 UDG: Graphics_CandleStick (50).
C6CE DEFB $FF Terminator.
Furniture:
Item #01.
C6CF DEFB $14,$07 Coordinates: 14/ 07.
C6D1 DEFB $68 UDG: Graphics_Stack3 (68).
C6D2 DEFB $02 Colour: RED.
C6D3 DEFB $FF Terminator.
Lifts:
C6D4 DEFB $FF Terminator.
Disappearing floors:
C6D5 DEFB $FF Terminator.
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