Game status buffer |
Prev: C5A2 | Up: Map | Next: C6D6 |
See Room #08.
|
||||
The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
|
||||
DataRoom08 | C631 | DEFB $07 | Key Colour: WHITE. | |
C632 | DEFB $06 | Closed Door Colour: YELLOW. | ||
C633 | DEFB $00 | Unused?: BLACK. | ||
C634 | DEFB $06 | Scaffolding Colour: YELLOW. | ||
C635 | DEFB $02 | Border Colour: RED. | ||
C636 | DEFB $01 | Paper Colour: BLUE. | ||
C637 | DEFB $06 | Ladder Colour: YELLOW. | ||
C638 | DEFB $FF | Terminator. | ||
Room scaffolding:
Scaffold #01.
|
||||
C639 | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
C63B | DEFB $10 | Length: 10. | ||
Scaffold #02.
|
||||
C63C | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
C63E | DEFB $10 | Length: 10. | ||
Scaffold #03.
|
||||
C63F | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
C641 | DEFB $10 | Length: 10. | ||
Scaffold #04.
|
||||
C642 | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
C644 | DEFB $10 | Length: 10. | ||
Scaffold #05.
|
||||
C645 | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
C647 | DEFB $10 | Length: 10. | ||
C648 | DEFB $FF | Terminator. | ||
Doors:
Door #01.
|
||||
C649 | DEFB $12,$16 | Coordinates: 12/ 16. | ||
C64B | DEFB $04 | Colour: GREEN. | ||
C64C | DEFB $0F | Leads to room: 0F. | ||
Door #02.
|
||||
C64D | DEFB $1A,$0C | Coordinates: 1A/ 0C. | ||
C64F | DEFB $04 | Colour: GREEN. | ||
C650 | DEFB $0C | Leads to room: 0C. | ||
Door #03.
|
||||
C651 | DEFB $05,$07 | Coordinates: 05/ 07. | ||
C653 | DEFB $04 | Colour: GREEN. | ||
C654 | DEFB $14 | Leads to room: 14. | ||
C655 | DEFB $FF | Terminator. | ||
Ladders:
Ladder #01.
|
||||
C656 | DEFB $20,$12 | Coordinates: 20/ 12. | ||
Ladder #02.
|
||||
C658 | DEFB $04,$0D | Coordinates: 04/ 0D. | ||
Ladder #03.
|
||||
C65A | DEFB $20,$08 | Coordinates: 20/ 08. | ||
C65C | DEFB $FF | Terminator. | ||
Keys and locked doors.
Key/ Door #01.
|
||||
C65D | DEFB $16,$17 | Coordinates: 16/ 17. | ||
C65F | DEFB $14 | |||
C660 | DEFB $15,$01 | Coordinates: 15/ 01. | ||
C662 | DEFB $03 | |||
Key/ Door #02.
|
||||
C663 | DEFB $0C,$17 | Coordinates: 0C/ 17. | ||
C665 | DEFB $19 | |||
C666 | DEFB $15,$02 | Coordinates: 15/ 02. | ||
C668 | DEFB $03 | |||
Key/ Door #03.
|
||||
C669 | DEFB $16,$12 | Coordinates: 16/ 12. | ||
C66B | DEFB $05 | |||
C66C | DEFB $15,$03 | Coordinates: 15/ 03. | ||
C66E | DEFB $03 | |||
Key/ Door #04.
|
||||
C66F | DEFB $14,$0D | Coordinates: 14/ 0D. | ||
C671 | DEFB $08 | |||
C672 | DEFB $06,$04 | Coordinates: 06/ 04. | ||
C674 | DEFB $03 | |||
Key/ Door #05.
|
||||
C675 | DEFB $0C,$0D | Coordinates: 0C/ 0D. | ||
C677 | DEFB $0F | |||
C678 | DEFB $0B,$05 | Coordinates: 0B/ 05. | ||
C67A | DEFB $03 | |||
Key/ Door #06.
|
||||
C67B | DEFB $0C,$08 | Coordinates: 0C/ 08. | ||
C67D | DEFB $16 | |||
C67E | DEFB $0B,$06 | Coordinates: 0B/ 06. | ||
C680 | DEFB $03 | |||
C681 | DEFB $FF | Terminator. | ||
Portholes:
Porthole #01.
|
||||
C682 | DEFB $1E,$11 | Coordinates: 1E/ 11. | ||
C684 | DEFB $20 | UDG: Graphics_Porthole (20). | ||
Porthole #02.
|
||||
C685 | DEFB $19,$11 | Coordinates: 19/ 11. | ||
C687 | DEFB $24 | UDG: 926C (24). | ||
Porthole #03.
|
||||
C688 | DEFB $14,$11 | Coordinates: 14/ 11. | ||
C68A | DEFB $28 | UDG: 928C (28). | ||
Porthole #04.
|
||||
C68B | DEFB $0F,$11 | Coordinates: 0F/ 11. | ||
C68D | DEFB $2C | UDG: 92AC (2C). | ||
Porthole #05.
|
||||
C68E | DEFB $0A,$11 | Coordinates: 0A/ 11. | ||
C690 | DEFB $30 | UDG: 92CC (30). | ||
Porthole #06.
|
||||
C691 | DEFB $05,$11 | Coordinates: 05/ 11. | ||
C693 | DEFB $34 | UDG: 92EC (34). | ||
C694 | DEFB $FF | Terminator. | ||
Pirates:
|
||||
C695 | DEFB $FF | Terminator. | ||
Items:
Item #01.
|
||||
C696 | DEFB $1D,$14 | Coordinates: 1D/ 14. | ||
C698 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C69A | DEFB $06 | Colour: YELLOW. | ||
C69B | DEFB $01 | Collected: NO. | ||
C69C | DEFB $50 | UDG: Graphics_CandleStick (50). | ||
Item #02.
|
||||
C69D | DEFB $04,$14 | Coordinates: 04/ 14. | ||
C69F | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C6A1 | DEFB $06 | Colour: YELLOW. | ||
C6A2 | DEFB $01 | Collected: NO. | ||
C6A3 | DEFB $50 | UDG: Graphics_CandleStick (50). | ||
Item #03.
|
||||
C6A4 | DEFB $1B,$0F | Coordinates: 1B/ 0F. | ||
C6A6 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C6A8 | DEFB $06 | Colour: YELLOW. | ||
C6A9 | DEFB $01 | Collected: NO. | ||
C6AA | DEFB $50 | UDG: Graphics_CandleStick (50). | ||
Item #04.
|
||||
C6AB | DEFB $06,$0F | Coordinates: 06/ 0F. | ||
C6AD | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C6AF | DEFB $07 | Colour: WHITE. | ||
C6B0 | DEFB $01 | Collected: NO. | ||
C6B1 | DEFB $50 | UDG: Graphics_CandleStick (50). | ||
Item #05.
|
||||
C6B2 | DEFB $12,$0A | Coordinates: 12/ 0A. | ||
C6B4 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C6B6 | DEFB $07 | Colour: WHITE. | ||
C6B7 | DEFB $01 | Collected: NO. | ||
C6B8 | DEFB $50 | UDG: Graphics_CandleStick (50). | ||
Item #06.
|
||||
C6B9 | DEFB $09,$0A | Coordinates: 09/ 0A. | ||
C6BB | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C6BD | DEFB $06 | Colour: YELLOW. | ||
C6BE | DEFB $01 | Collected: NO. | ||
C6BF | DEFB $50 | UDG: Graphics_CandleStick (50). | ||
Item #07.
|
||||
C6C0 | DEFB $19,$05 | Coordinates: 19/ 05. | ||
C6C2 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C6C4 | DEFB $05 | Colour: CYAN. | ||
C6C5 | DEFB $01 | Collected: NO. | ||
C6C6 | DEFB $50 | UDG: Graphics_CandleStick (50). | ||
Item #08.
|
||||
C6C7 | DEFB $0A,$05 | Coordinates: 0A/ 05. | ||
C6C9 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C6CB | DEFB $07 | Colour: WHITE. | ||
C6CC | DEFB $01 | Collected: NO. | ||
C6CD | DEFB $50 | UDG: Graphics_CandleStick (50). | ||
C6CE | DEFB $FF | Terminator. | ||
Furniture:
Item #01.
|
||||
C6CF | DEFB $14,$07 | Coordinates: 14/ 07. | ||
C6D1 | DEFB $68 | UDG: Graphics_Stack3 (68). | ||
C6D2 | DEFB $02 | Colour: RED. | ||
C6D3 | DEFB $FF | Terminator. | ||
Lifts:
|
||||
C6D4 | DEFB $FF | Terminator. | ||
Disappearing floors:
|
||||
C6D5 | DEFB $FF | Terminator. |
Prev: C5A2 | Up: Map | Next: C6D6 |