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C782: Data: Room #06
See Room #06.
room-bare-06
The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
DataRoom06 C782 DEFB $07 Key Colour: WHITE.
C783 DEFB $07 Closed Door Colour: WHITE.
C784 DEFB $00 Unused?: BLACK.
C785 DEFB $05 Scaffolding Colour: CYAN.
C786 DEFB $00 Border Colour: BLACK.
C787 DEFB $01 Paper Colour: BLUE.
C788 DEFB $04 Ladder Colour: GREEN.
C789 DEFB $FF Terminator.
Room scaffolding:
Scaffold #01.
C78A DEFB $21,$17 Start Coordinates: 21/ 17.
C78C DEFB $02 Length: 02.
Scaffold #02.
C78D DEFB $13,$17 Start Coordinates: 13/ 17.
C78F DEFB $09 Length: 09.
Scaffold #03.
C790 DEFB $0F,$12 Start Coordinates: 0F/ 12.
C792 DEFB $07 Length: 07.
Scaffold #04.
C793 DEFB $0F,$0D Start Coordinates: 0F/ 0D.
C795 DEFB $07 Length: 07.
Scaffold #05.
C796 DEFB $0F,$08 Start Coordinates: 0F/ 08.
C798 DEFB $07 Length: 07.
Scaffold #06.
C799 DEFB $21,$03 Start Coordinates: 21/ 03.
C79B DEFB $10 Length: 10.
Scaffold #07.
C79C DEFB $1D,$0D Start Coordinates: 1D/ 0D.
C79E DEFB $05 Length: 05.
C79F DEFB $FF Terminator.
Doors:
Door #01.
C7A0 DEFB $1A,$11 Coordinates: 1A/ 11.
C7A2 DEFB $04 Colour: GREEN.
C7A3 DEFB $0C Leads to room: 0C.
Door #02.
C7A4 DEFB $0F,$11 Coordinates: 0F/ 11.
C7A6 DEFB $04 Colour: GREEN.
C7A7 DEFB $04 Leads to room: 04.
Door #03.
C7A8 DEFB $0F,$07 Coordinates: 0F/ 07.
C7AA DEFB $04 Colour: GREEN.
C7AB DEFB $10 Leads to room: 10.
C7AC DEFB $FF Terminator.
Ladders:
Ladder #01.
C7AD DEFB $04,$12 Coordinates: 04/ 12.
Ladder #02.
C7AF DEFB $06,$0D Coordinates: 06/ 0D.
Ladder #03.
C7B1 DEFB $0B,$08 Coordinates: 0B/ 08.
C7B3 DEFB $FF Terminator.
Keys and locked doors.
Key/ Door #01.
C7B4 DEFB $0A,$17 Coordinates: 0A/ 17.
C7B6 DEFB $0B
C7B7 DEFB $10,$01 Coordinates: 10/ 01.
C7B9 DEFB $03
Key/ Door #02.
C7BA DEFB $08,$0D Coordinates: 08/ 0D.
C7BC DEFB $03
C7BD DEFB $06,$02 Coordinates: 06/ 02.
C7BF DEFB $03
Key/ Door #03.
C7C0 DEFB $08,$08 Coordinates: 08/ 08.
C7C2 DEFB $0E
C7C3 DEFB $0B,$03 Coordinates: 0B/ 03.
C7C5 DEFB $03
C7C6 DEFB $FF Terminator.
Portholes:
C7C7 DEFB $FF Terminator.
Pirates:
Pirate #01.
C7C8 DEFB $13,$06 Coordinates: 13/ 06.
C7CA DEFB $03,$03
C7CC DEFB $FF Horizontal movement: -1.
C7CD DEFB $00,$20,$02,$03
C7D1 DEFB $07 Colour: WHITE.
C7D2 DEFB $01,$03,$00,$13,$06,$03
C7D8 DEFB $FF Terminator.
Items:
Item #01.
C7D9 DEFB $0E,$14 Coordinates: 0E/ 14.
C7DB DEFB $02,$02 Sprite width/ height: 02/ 02.
C7DD DEFB $02 Colour: RED.
C7DE DEFB $01 Collected: NO.
C7DF DEFB $64 UDG: Graphics_Chest (64).
Item #02.
C7E0 DEFB $04,$14 Coordinates: 04/ 14.
C7E2 DEFB $02,$02 Sprite width/ height: 02/ 02.
C7E4 DEFB $02 Colour: RED.
C7E5 DEFB $01 Collected: NO.
C7E6 DEFB $64 UDG: Graphics_Chest (64).
Item #03.
C7E7 DEFB $17,$0F Coordinates: 17/ 0F.
C7E9 DEFB $02,$02 Sprite width/ height: 02/ 02.
C7EB DEFB $06 Colour: YELLOW.
C7EC DEFB $01 Collected: NO.
C7ED DEFB $74 UDG: Graphics_Sextant (74).
Item #04.
C7EE DEFB $04,$0A Coordinates: 04/ 0A.
C7F0 DEFB $02,$02 Sprite width/ height: 02/ 02.
C7F2 DEFB $05 Colour: CYAN.
C7F3 DEFB $01 Collected: NO.
C7F4 DEFB $6C UDG: Graphics_SpyGlass (6C).
Item #05.
C7F5 DEFB $06,$05 Coordinates: 06/ 05.
C7F7 DEFB $02,$02 Sprite width/ height: 02/ 02.
C7F9 DEFB $07 Colour: WHITE.
C7FA DEFB $01 Collected: NO.
C7FB DEFB $68 UDG: Graphics_Map (68).
C7FC DEFB $FF Terminator.
Furniture:
Item #01.
C7FD DEFB $21,$07 Coordinates: 21/ 07.
C7FF DEFB $20 UDG: Graphics_Barrels (20).
C800 DEFB $02 Colour: RED.
Item #02.
C801 DEFB $1B,$07 Coordinates: 1B/ 07.
C803 DEFB $20 UDG: Graphics_Barrels (20).
C804 DEFB $02 Colour: RED.
Item #03.
C805 DEFB $15,$07 Coordinates: 15/ 07.
C807 DEFB $20 UDG: Graphics_Barrels (20).
C808 DEFB $02 Colour: RED.
C809 DEFB $FF Terminator.
Lifts:
C80A DEFB $FF Terminator.
Disappearing floors:
C80B DEFB $FF Terminator.
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