Game status buffer |
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See Room #06.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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DataRoom06 | C782 | DEFB $07 | Key Colour: WHITE. | |
C783 | DEFB $07 | Closed Door Colour: WHITE. | ||
C784 | DEFB $00 | Unused?: BLACK. | ||
C785 | DEFB $05 | Scaffolding Colour: CYAN. | ||
C786 | DEFB $00 | Border Colour: BLACK. | ||
C787 | DEFB $01 | Paper Colour: BLUE. | ||
C788 | DEFB $04 | Ladder Colour: GREEN. | ||
C789 | DEFB $FF | Terminator. | ||
Room scaffolding:
Scaffold #01.
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C78A | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
C78C | DEFB $02 | Length: 02. | ||
Scaffold #02.
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C78D | DEFB $13,$17 | Start Coordinates: 13/ 17. | ||
C78F | DEFB $09 | Length: 09. | ||
Scaffold #03.
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C790 | DEFB $0F,$12 | Start Coordinates: 0F/ 12. | ||
C792 | DEFB $07 | Length: 07. | ||
Scaffold #04.
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C793 | DEFB $0F,$0D | Start Coordinates: 0F/ 0D. | ||
C795 | DEFB $07 | Length: 07. | ||
Scaffold #05.
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C796 | DEFB $0F,$08 | Start Coordinates: 0F/ 08. | ||
C798 | DEFB $07 | Length: 07. | ||
Scaffold #06.
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C799 | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
C79B | DEFB $10 | Length: 10. | ||
Scaffold #07.
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C79C | DEFB $1D,$0D | Start Coordinates: 1D/ 0D. | ||
C79E | DEFB $05 | Length: 05. | ||
C79F | DEFB $FF | Terminator. | ||
Doors:
Door #01.
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C7A0 | DEFB $1A,$11 | Coordinates: 1A/ 11. | ||
C7A2 | DEFB $04 | Colour: GREEN. | ||
C7A3 | DEFB $0C | Leads to room: 0C. | ||
Door #02.
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C7A4 | DEFB $0F,$11 | Coordinates: 0F/ 11. | ||
C7A6 | DEFB $04 | Colour: GREEN. | ||
C7A7 | DEFB $04 | Leads to room: 04. | ||
Door #03.
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C7A8 | DEFB $0F,$07 | Coordinates: 0F/ 07. | ||
C7AA | DEFB $04 | Colour: GREEN. | ||
C7AB | DEFB $10 | Leads to room: 10. | ||
C7AC | DEFB $FF | Terminator. | ||
Ladders:
Ladder #01.
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C7AD | DEFB $04,$12 | Coordinates: 04/ 12. | ||
Ladder #02.
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C7AF | DEFB $06,$0D | Coordinates: 06/ 0D. | ||
Ladder #03.
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C7B1 | DEFB $0B,$08 | Coordinates: 0B/ 08. | ||
C7B3 | DEFB $FF | Terminator. | ||
Keys and locked doors.
Key/ Door #01.
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C7B4 | DEFB $0A,$17 | Coordinates: 0A/ 17. | ||
C7B6 | DEFB $0B | |||
C7B7 | DEFB $10,$01 | Coordinates: 10/ 01. | ||
C7B9 | DEFB $03 | |||
Key/ Door #02.
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C7BA | DEFB $08,$0D | Coordinates: 08/ 0D. | ||
C7BC | DEFB $03 | |||
C7BD | DEFB $06,$02 | Coordinates: 06/ 02. | ||
C7BF | DEFB $03 | |||
Key/ Door #03.
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C7C0 | DEFB $08,$08 | Coordinates: 08/ 08. | ||
C7C2 | DEFB $0E | |||
C7C3 | DEFB $0B,$03 | Coordinates: 0B/ 03. | ||
C7C5 | DEFB $03 | |||
C7C6 | DEFB $FF | Terminator. | ||
Portholes:
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C7C7 | DEFB $FF | Terminator. | ||
Pirates:
Pirate #01.
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C7C8 | DEFB $13,$06 | Coordinates: 13/ 06. | ||
C7CA | DEFB $03,$03 | |||
C7CC | DEFB $FF | Horizontal movement: -1. | ||
C7CD | DEFB $00,$20,$02,$03 | |||
C7D1 | DEFB $07 | Colour: WHITE. | ||
C7D2 | DEFB $01,$03,$00,$13,$06,$03 | |||
C7D8 | DEFB $FF | Terminator. | ||
Items:
Item #01.
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C7D9 | DEFB $0E,$14 | Coordinates: 0E/ 14. | ||
C7DB | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C7DD | DEFB $02 | Colour: RED. | ||
C7DE | DEFB $01 | Collected: NO. | ||
C7DF | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #02.
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C7E0 | DEFB $04,$14 | Coordinates: 04/ 14. | ||
C7E2 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C7E4 | DEFB $02 | Colour: RED. | ||
C7E5 | DEFB $01 | Collected: NO. | ||
C7E6 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #03.
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C7E7 | DEFB $17,$0F | Coordinates: 17/ 0F. | ||
C7E9 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C7EB | DEFB $06 | Colour: YELLOW. | ||
C7EC | DEFB $01 | Collected: NO. | ||
C7ED | DEFB $74 | UDG: Graphics_Sextant (74). | ||
Item #04.
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C7EE | DEFB $04,$0A | Coordinates: 04/ 0A. | ||
C7F0 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C7F2 | DEFB $05 | Colour: CYAN. | ||
C7F3 | DEFB $01 | Collected: NO. | ||
C7F4 | DEFB $6C | UDG: Graphics_SpyGlass (6C). | ||
Item #05.
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C7F5 | DEFB $06,$05 | Coordinates: 06/ 05. | ||
C7F7 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C7F9 | DEFB $07 | Colour: WHITE. | ||
C7FA | DEFB $01 | Collected: NO. | ||
C7FB | DEFB $68 | UDG: Graphics_Map (68). | ||
C7FC | DEFB $FF | Terminator. | ||
Furniture:
Item #01.
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C7FD | DEFB $21,$07 | Coordinates: 21/ 07. | ||
C7FF | DEFB $20 | UDG: Graphics_Barrels (20). | ||
C800 | DEFB $02 | Colour: RED. | ||
Item #02.
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C801 | DEFB $1B,$07 | Coordinates: 1B/ 07. | ||
C803 | DEFB $20 | UDG: Graphics_Barrels (20). | ||
C804 | DEFB $02 | Colour: RED. | ||
Item #03.
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C805 | DEFB $15,$07 | Coordinates: 15/ 07. | ||
C807 | DEFB $20 | UDG: Graphics_Barrels (20). | ||
C808 | DEFB $02 | Colour: RED. | ||
C809 | DEFB $FF | Terminator. | ||
Lifts:
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C80A | DEFB $FF | Terminator. | ||
Disappearing floors:
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C80B | DEFB $FF | Terminator. |
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