|  | Game status buffer | 
| Prev: C782 | Up: Map | Next: C8AA | 
| 
See Room #05.
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|   
The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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| DataRoom05 | C80C | DEFB $06 | Key Colour: YELLOW. | |
| C80D | DEFB $06 | Closed Door Colour: YELLOW. | ||
| C80E | DEFB $00 | Unused?: BLACK. | ||
| C80F | DEFB $06 | Scaffolding Colour: YELLOW. | ||
| C810 | DEFB $00 | Border Colour: BLACK. | ||
| C811 | DEFB $01 | Paper Colour: BLUE. | ||
| C812 | DEFB $04 | Ladder Colour: GREEN. | ||
| C813 | DEFB $FF | Terminator. | ||
| 
Room scaffolding:
 
Scaffold #01.
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| C814 | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
| C816 | DEFB $10 | Length: 10. | ||
| 
Scaffold #02.
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| C817 | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
| C819 | DEFB $10 | Length: 10. | ||
| 
Scaffold #03.
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| C81A | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
| C81C | DEFB $10 | Length: 10. | ||
| 
Scaffold #04.
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| C81D | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
| C81F | DEFB $10 | Length: 10. | ||
| 
Scaffold #05.
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| C820 | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
| C822 | DEFB $10 | Length: 10. | ||
| C823 | DEFB $FF | Terminator. | ||
| 
Doors:
 
Door #01.
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| C824 | DEFB $10,$16 | Coordinates: 10/ 16. | ||
| C826 | DEFB $03 | Colour: MAGENTA. | ||
| C827 | DEFB $0B | Leads to room: 0B. | ||
| 
Door #02.
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| C828 | DEFB $05,$11 | Coordinates: 05/ 11. | ||
| C82A | DEFB $03 | Colour: MAGENTA. | ||
| C82B | DEFB $12 | Leads to room: 12. | ||
| 
Door #03.
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| C82C | DEFB $1C,$07 | Coordinates: 1C/ 07. | ||
| C82E | DEFB $05 | Colour: CYAN. | ||
| C82F | DEFB $0D | Leads to room: 0D. | ||
| C830 | DEFB $FF | Terminator. | ||
| 
Ladders:
 
Ladder #01.
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| C831 | DEFB $09,$12 | Coordinates: 09/ 12. | ||
| 
Ladder #02.
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| C833 | DEFB $1B,$0D | Coordinates: 1B/ 0D. | ||
| 
Ladder #03.
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| C835 | DEFB $19,$08 | Coordinates: 19/ 08. | ||
| C837 | DEFB $FF | Terminator. | ||
| 
Keys and locked doors.
 
Key/ Door #01.
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| C838 | DEFB $18,$17 | Coordinates: 18/ 17. | ||
| C83A | DEFB $14 | |||
| C83B | DEFB $10,$01 | Coordinates: 10/ 01. | ||
| C83D | DEFB $03 | |||
| 
Key/ Door #02.
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| C83E | DEFB $06,$17 | Coordinates: 06/ 17. | ||
| C840 | DEFB $06 | |||
| C841 | DEFB $0B,$02 | Coordinates: 0B/ 02. | ||
| C843 | DEFB $03 | |||
| 
Key/ Door #03.
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| C844 | DEFB $1C,$12 | Coordinates: 1C/ 12. | ||
| C846 | DEFB $1D | |||
| C847 | DEFB $06,$03 | Coordinates: 06/ 03. | ||
| C849 | DEFB $03 | |||
| 
Key/ Door #04.
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| C84A | DEFB $16,$12 | Coordinates: 16/ 12. | ||
| C84C | DEFB $20 | |||
| C84D | DEFB $15,$04 | Coordinates: 15/ 04. | ||
| C84F | DEFB $03 | |||
| 
Key/ Door #05.
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| C850 | DEFB $0C,$0D | Coordinates: 0C/ 0D. | ||
| C852 | DEFB $02 | |||
| C853 | DEFB $10,$05 | Coordinates: 10/ 05. | ||
| C855 | DEFB $03 | |||
| 
Key/ Door #06.
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| C856 | DEFB $0C,$08 | Coordinates: 0C/ 08. | ||
| C858 | DEFB $02 | |||
| C859 | DEFB $15,$06 | Coordinates: 15/ 06. | ||
| C85B | DEFB $03 | |||
| C85C | DEFB $FF | Terminator. | ||
| 
Portholes:
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| C85D | DEFB $FF | Terminator. | ||
| 
Pirates:
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| C85E | DEFB $FF | Terminator. | ||
| 
Items:
 
Item #01.
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| C85F | DEFB $16,$14 | Coordinates: 16/ 14. | ||
| C861 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C863 | DEFB $06 | Colour: YELLOW. | ||
| C864 | DEFB $01 | Collected: NO. | ||
| C865 | DEFB $78 | UDG: Graphics_Bell (78). | ||
| 
Item #02.
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| C866 | DEFB $05,$14 | Coordinates: 05/ 14. | ||
| C868 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C86A | DEFB $06 | Colour: YELLOW. | ||
| C86B | DEFB $01 | Collected: NO. | ||
| C86C | DEFB $74 | UDG: Graphics_Sextant (74). | ||
| 
Item #03.
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| C86D | DEFB $20,$0A | Coordinates: 20/ 0A. | ||
| C86F | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C871 | DEFB $05 | Colour: CYAN. | ||
| C872 | DEFB $01 | Collected: NO. | ||
| C873 | DEFB $60 | UDG: Graphics_Pistol (60). | ||
| 
Item #04.
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| C874 | DEFB $0A,$05 | Coordinates: 0A/ 05. | ||
| C876 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C878 | DEFB $07 | Colour: WHITE. | ||
| C879 | DEFB $01 | Collected: NO. | ||
| C87A | DEFB $68 | UDG: Graphics_Map (68). | ||
| 
Item #05.
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| C87B | DEFB $20,$0F | Coordinates: 20/ 0F. | ||
| C87D | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C87F | DEFB $06 | Colour: YELLOW. | ||
| C880 | DEFB $01 | Collected: NO. | ||
| C881 | DEFB $5C | UDG: Graphics_Vase (5C). | ||
| 
Item #06.
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| C882 | DEFB $19,$0F | Coordinates: 19/ 0F. | ||
| C884 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C886 | DEFB $06 | Colour: YELLOW. | ||
| C887 | DEFB $01 | Collected: NO. | ||
| C888 | DEFB $5C | UDG: Graphics_Vase (5C). | ||
| 
Item #07.
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| C889 | DEFB $13,$0F | Coordinates: 13/ 0F. | ||
| C88B | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C88D | DEFB $06 | Colour: YELLOW. | ||
| C88E | DEFB $01 | Collected: NO. | ||
| C88F | DEFB $5C | UDG: Graphics_Vase (5C). | ||
| C890 | DEFB $FF | Terminator. | ||
| 
Furniture:
 
Item #01.
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| C891 | DEFB $1E,$16 | Coordinates: 1E/ 16. | ||
| C893 | DEFB $38 | UDG: Graphics_Stack1 (38). | ||
| C894 | DEFB $04 | Colour: GREEN. | ||
| 
Item #02.
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| C895 | DEFB $0F,$11 | Coordinates: 0F/ 11. | ||
| C897 | DEFB $38 | UDG: Graphics_Stack1 (38). | ||
| C898 | DEFB $04 | Colour: GREEN. | ||
| 
Item #03.
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| C899 | DEFB $17,$0C | Coordinates: 17/ 0C. | ||
| C89B | DEFB $38 | UDG: Graphics_Stack1 (38). | ||
| C89C | DEFB $03 | Colour: MAGENTA. | ||
| 
Item #04.
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| C89D | DEFB $07,$07 | Coordinates: 07/ 07. | ||
| C89F | DEFB $38 | UDG: Graphics_Stack1 (38). | ||
| C8A0 | DEFB $05 | Colour: CYAN. | ||
| C8A1 | DEFB $FF | Terminator. | ||
| 
Lifts:
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| C8A2 | DEFB $FF | Terminator. | ||
| 
Disappearing floors:
 
Instance #01.
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| C8A3 | DEFB $11,$08 | Coordinates: 11/ 08. | ||
| C8A5 | DEFB $05 | Width: 05 (VISIBLE). | ||
| C8A6 | DEFB $28 | Limit for "VISIBLE" timer. | ||
| C8A7 | DEFB $64 | Limit for "DISAPPEARED" timer. | ||
| C8A8 | DEFB $00 | Floor change timer. | ||
| C8A9 | DEFB $FF | Terminator. | ||
| Prev: C782 | Up: Map | Next: C8AA |