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64A4: Player
Player entity used as IX by Handler_Player.
Player 64A4 DEFB $00 Column
Player_Row 64A5 DEFB $00 Row
64A6 DEFB $00,$00,$00,$00
Player_SpriteFrame 64AA DEFB $00 Sprite frame
Player_Facing 64AB DEFB $00 Facing / state
Player_StoredState 64AC DEFB $00,$00
64AE DEFB $00,$00,$00,$00
View the equivalent code in Booty.
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