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Game status buffer |
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Player entity used as IX by Handler_Player.
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| Player | 64A4 | DEFB $00 | Column | |
| Player_Row | 64A5 | DEFB $00 | Row | |
| 64A6 | DEFB $00,$00,$00,$00 | |||
| Player_SpriteFrame | 64AA | DEFB $00 | Sprite frame | |
| Player_Facing | 64AB | DEFB $00 | Facing / state | |
| Player_StoredState | 64AC | DEFB $00,$00 | ||
| 64AE | DEFB $00,$00,$00,$00 | |||
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View the equivalent code in Booty.
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