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DD22: Save Game
Used by the routine at Handler_Keyboard.
Writes the checksum and saves SkipDelayFlag to tape.
Store the checksum, then save the block.
Tape_Save DD22 CALL Tape_Checksum Write the checksum from Tape_Checksum to *TapeChecksum.
DD25 LD ($6488),A
DD28 POP BC Restore BC from the stack.
DD29 CALL Tape_BlockRange Call Tape_BlockRange.
DD2C CALL $04C2 Call SA_BYTES.
Reload the room with bit 7 set.
DD2F LD A,($64A2) Set bit 7 of the room ID.
DD32 SET 7,A
DD34 JP Change_Room Jump to Change_Room.
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