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Routines |
| Prev: DD22 | Up: Map | Next: DD6C |
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Used by the routine at Handler_Keyboard.
Prints Messaging_LoadGame, waits for "2", then loads the tape block.
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Use the ROM font and print the load message.
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| Tape_Load | DD37 | LD HL,$3C00 | Write 3C00 to *CHARS. | |
| DD3A | LD ($5C36),HL | |||
| DD3D | LD HL,$E7E4 | Print the messaging at Messaging_LoadGame. | ||
| DD40 | CALL JumpTable_PrintMessage | |||
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Wait until a key is pressed.
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| Tape_Load_Wait | DD43 | LD BC,$2710 | Call JumpTable_Delay with a pause of 2710. | |
| DD46 | CALL JumpTable_Delay | |||
| DD49 | CALL $028E | Call KEY_SCAN. | ||
| DD4C | LD A,E | Jump to Tape_Load_Wait if no key is pressed. | ||
| DD4D | CP $FF | |||
| DD4F | JR Z,Tape_Load_Wait | |||
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Load only if "2" was pressed.
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| DD51 | CP $02 | Jump to Tape_Load_Resume unless "2" was pressed. | ||
| DD53 | JR NZ,Tape_Load_Resume | |||
| DD55 | POP BC | Restore BC from the stack. | ||
| DD56 | CALL Tape_BlockRange | Call Tape_BlockRange. | ||
| DD59 | SCF | Call LD_BYTES with carry set. | ||
| DD5A | CALL $0556 | |||
| DD5D | CALL Tape_Checksum | Jump to Reset_Introduction if the checksum does not match. | ||
| DD60 | CP L | |||
| DD61 | JP NZ,Reset_Introduction | |||
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Reload the room with bit 7 set.
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| Tape_Load_Resume | DD64 | LD A,($64A2) | Set bit 7 of the room ID. | |
| DD67 | SET 7,A | |||
| DD69 | JP Change_Room | Jump to Change_Room. | ||
| Prev: DD22 | Up: Map | Next: DD6C |