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Game status buffer |
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State variables for the helicopter hazard. Two five-byte state blocks: Helicopter_State_Data_1 (first) and Helicopter_State_Data_2 (second).
Referenced by room handlers at Handler_Room01 and Handler_Room06.
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Helicopter #1
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| Helicopter_State_Data_1 | 7508 | DEFB $00 | Direction / active flag (bit 7 set = spawning/inactive). | |
| 7509 | DEFB $00 | Movement delay. | ||
| 750A | DEFB $00 | Unused. | ||
| 750B | DEFB $00 | Facing (00=left, 04=right). | ||
| 750C | DEFB $00 | Animation counter. | ||
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Helicopter #2
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| Helicopter_State_Data_2 | 750D | DEFB $00 | Direction / active flag (bit 7 set = spawning/inactive). | |
| 750E | DEFB $00 | Movement delay. | ||
| 750F | DEFB $00 | Unused. | ||
| 7510 | DEFB $00 | Facing (00=left, 04=right). | ||
| 7511 | DEFB $00 | Animation counter. | ||
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