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Game status buffer |
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State variables for the helicopter hazard. Two five-byte state blocks: Helicopter_State_Data_1 (first) and Helicopter_State_Data_2 (second).
Referenced by room handlers at Handler_Room01 and Handler_Room06.
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Helicopter #1
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| Helicopter_State_Data_1 | 29960 | DEFB 0 | Direction / active flag (bit 7 set = spawning/inactive). | |
| 29961 | DEFB 0 | Movement delay. | ||
| 29962 | DEFB 0 | Unused. | ||
| 29963 | DEFB 0 | Facing (0=left, 4=right). | ||
| 29964 | DEFB 0 | Animation counter. | ||
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Helicopter #2
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| Helicopter_State_Data_2 | 29965 | DEFB 0 | Direction / active flag (bit 7 set = spawning/inactive). | |
| 29966 | DEFB 0 | Movement delay. | ||
| 29967 | DEFB 0 | Unused. | ||
| 29968 | DEFB 0 | Facing (0=left, 4=right). | ||
| 29969 | DEFB 0 | Animation counter. | ||
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