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Game status buffer |
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Non-zero while a timed Drutt / trap door script is armed. Set to 01 by ScriptRoutine_StartDruttScript, written from an entity type at ADED, cleared by Update_Timed_Events, and tested by Update_Berk_State_ActiveTaskFrameTick / B973 before those paths run.
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| TimedEventLatch | 72CE | DEFB $00 | ||
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