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Routines |
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Clear the upstairs event latch once the Thing Upstairs room sequence has finished.
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| ScriptRoutine_ThingUpstairsResetRoom | BC45 | LD A,($72B3) | Load A with the game event flags (GameEventFlags). | |||||
| BC48 | RES 4,A | Clear bit 04 of the flag byte in A. | ||||||
| BC4A | LD ($72B3),A | Set the game event flags (GameEventFlags). | ||||||
| BC4D | LD (IX+$04),$05 | Write 05 to the current entity's room index. | ||||||
| BC51 | JP AdvanceScriptInstruction | Jump to AdvanceScriptInstruction to run the next script instruction. | ||||||
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