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Routines |
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Step the task-two entity one character vertically along its walk.
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| ScriptRoutine_TaskTwoWalkVertical | BF8F | LD A,(IX+$05) | Load A with the current entity's y-coordinate. | |||||
| BF92 | DEC A | Step the current entity's y-coordinate back by one. | ||||||
| BF93 | CP $15 | Is the current entity's y-coordinate equal to 15? If so, jump to ScriptRoutine_TaskTwoWalkVertical_AtY15. | ||||||
| BF95 | JR Z,ScriptRoutine_TaskTwoWalkVertical_AtY15 | |||||||
| BF97 | CP $1B | Is the current entity's y-coordinate equal to 1B? If not, jump to ScriptRoutine_TaskTwoWalkVertical_DecY. | ||||||
| BF99 | JR NZ,ScriptRoutine_TaskTwoWalkVertical_DecY | |||||||
| BF9B | LD A,($72B3) | Load A with the game event flags (GameEventFlags). | ||||||
| BF9E | RES 4,A | Clear bit 04 of the flag byte in A. | ||||||
| BFA0 | LD ($72B3),A | Set the game event flags (GameEventFlags). | ||||||
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Keep walking the task-two entity one row up, then continue the script.
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| ScriptRoutine_TaskTwoWalkVertical_DecY | BFA3 | DEC (IX+$05) | Move this entity one character up. | |||||
| BFA6 | DEC (IX+$06) | |||||||
| BFA9 | JP AdvanceScriptInstruction | Jump to AdvanceScriptInstruction to run the next script instruction. | ||||||
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At y 15: run bound script BirdScript_BoundLoop if the spawn latch is set, else idle.
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| ScriptRoutine_TaskTwoWalkVertical_AtY15 | BFAC | LD A,($72B5) | Load A with the task-two flags (TaskTwoFlags). | |||||
| BFAF | BIT 2,A | Is bit 02 of task-two flags set? If not, jump to ScriptRoutine_TaskTwoWalkVertical_RunIdleScript. | ||||||
| BFB1 | JR Z,ScriptRoutine_TaskTwoWalkVertical_RunIdleScript | |||||||
| BFB3 | LD HL,$BEB9 | Point HL at bird script data BirdScript_BoundLoop. | ||||||
| BFB6 | JP ScriptInstruction | Jump to ScriptInstruction to execute the script instruction at HL. | ||||||
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Vertical walk finished: run the task-two idle script (BirdScript_IdleLoop).
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| ScriptRoutine_TaskTwoWalkVertical_RunIdleScript | BFB9 | LD HL,$BE81 | Point HL at bird script data BirdScript_IdleLoop. | |||||
| BFBC | JP ScriptInstruction | Jump to ScriptInstruction to execute the script instruction at HL. | ||||||
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