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Routines |
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Shift the current entity one character left.
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| ScriptRoutine_MoveLeft | EF8C | DEC (IX+$07) | Move this entity one character left. | |||||
| EF8F | DEC (IX+$08) | |||||||
| EF92 | BIT 4,(IX+$03) | Is bit 04 of flags byte 3 (IX+03) set? If not, jump to Script_MoveLeft_TestBit3. | ||||||
| EF96 | JR Z,Script_MoveLeft_TestBit3 | |||||||
| EF98 | LD IY,($72AC) | Load IY with the current-entity pointer (Pointer_CurrentEntity). | ||||||
| EF9C | DEC (IY+$07) | Move the referenced entity one character left. | ||||||
| EF9F | DEC (IY+$08) | |||||||
| EFA2 | JP AdvanceScriptInstruction | Jump to AdvanceScriptInstruction to run the next script instruction. | ||||||
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If the entity is locked to a linked partner (bit 03), scan collisions with code 82.
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| Script_MoveLeft_TestBit3 | EFA5 | BIT 3,(IX+$03) | Is bit 03 of flags byte 3 (IX+03) set? If not, jump to AdvanceScriptInstruction. | |||||
| EFA9 | JP Z,AdvanceScriptInstruction | |||||||
| EFAC | LD A,$82 | Load A with 82. | ||||||
| EFAE | JR Script_MoveHorizontal_ScanCollisions | Jump to Script_MoveHorizontal_ScanCollisions to continue this routine. | ||||||
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View the equivalent code in;
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