Routines |
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Used by the routine at GameEntryPoint.
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InitialiseStreet | A944 | LD HL,($AB7E) | HL=*ActivePlayer. | |
A947 | INC HL | Increment HL by one. | ||
Fetch the active players level.
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A948 | LD A,(HL) | A=*HL. | ||
Point to the active players score.
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A949 | INC HL | Increment HL by one. | ||
Copy the players score to the active players score memory location.
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A94A | LD DE,$CB96 | DE=ActivePlayer_Score. | ||
A94D | LD BC,$0003 | BC=0003. | ||
A950 | LDIR | Copy HL to DE 0003 times. | ||
A952 | LD E,A | E=current level. | ||
A953 | LD HL,$BA6A | HL=BA6A. | ||
A956 | LD (HL),$00 | Write 00 to *HL. | ||
A958 | CP $0A | Jump to InitialiseStreet_Max if A is lower than 0A. | ||
A95A | JR C,InitialiseStreet_Max | |||
A95C | LD (HL),$08 | Write 08 to *HL. | ||
Create an offset in DE for the current level.
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InitialiseStreet_Max | A95E | LD D,$00 | D=00. | |
A960 | LD IX,$B073 | IX=Table_Levels. | ||
A964 | ADD IX,DE | IX+=DE. | ||
Fetch the pointer to the level data.
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A966 | LD L,(IX+$00) | L=*IX+00. | ||
A969 | LD H,(IX+$01) | H=*IX+01. | ||
A96C | LD DE,$C270 | DE=String_NumberOfBins. | ||
A96F | LD BC,$0217 | BC=0217. | ||
A972 | LDIR | Copy all the level data to the active game, starting from String_NumberOfBins. | ||
A974 | LD A,$00 | Write 00 to B008. | ||
A976 | LD ($B008),A | |||
A979 | RET | Return. |
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