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Routines |
| Prev: B123 | Up: Map | Next: B147 |
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Used by the routine at StartGame.
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| B12B | LD HL,$B146 | HL=B146. | ||
| B12E | DEC (HL) | Decrease *HL by one. | ||
| B12F | LD A,($C386) | A=*C386. | ||
| B132 | JR NZ,$B140 | Jump to B140 if is not zero. | ||
| B134 | BIT 4,A | Test bit 4 of A. | ||
| B136 | LD (HL),$02 | Write 02 to *HL. | ||
| B138 | JR NZ,$B13C | Jump to B13C if bit 4 of A is set. | ||
| B13A | LD (HL),$19 | Write 19 to *HL. | ||
| B13C | CALL Handler_Time | Call Handler_Time. | ||
| B13F | RET | Return. | ||
| B140 | BIT 4,A | Return if bit 4 of A is not set. | ||
| B142 | RET Z | |||
| B143 | LD (HL),$01 | Write 01 to *HL. | ||
| B145 | RET | Return. | ||
| B146 | DEFB $19 | |||
| Prev: B123 | Up: Map | Next: B147 |