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B0A1: Start Game
Used by the routine at GameEntryPoint.
Write C375 to *C277.
StartGame B0A1 LD HL,$C38D HL=C38D.
B0A4 LD DE,$FFE8 DE=FFE8.
B0A7 ADD HL,DE HL+=DE.
B0A8 LD ($C277),HL Write HL to *C277.
B0AB CALL Play_Window Call Play_Window.
B0AE CALL $BB36 Call BB36.
B0B1 LD IX,$C36E IX=C36E.
B0B5 LD B,(IX+$13) B=*IX+13.
B0B8 CALL $B591 Call B591.
This entry point is used by the routine at B591.
GameLoop B0BB CALL $CB9C Call CB9C.
B0BE CALL $B44A Call B44A.
B0C1 CALL $BCB7 Call BCB7.
B0C4 CALL $B416 Call B416.
B0C7 CALL $B3F0 Call B3F0.
B0CA CALL Print_Bonus Call Print_Bonus.
B0CD CALL $BF50 Call BF50.
B0D0 CALL $B724 Call B724.
B0D3 CALL $BFEC Call BFEC.
B0D6 CALL $BD48 Call BD48.
B0D9 CALL $BD0D Call BD0D.
B0DC CALL $BADD Call BADD.
B0DF CALL $BD89 Call BD89.
B0E2 CALL $BB73 Call BB73.
B0E5 CALL $B12B Call B12B.
B0E8 JR GameLoop Jump to GameLoop.
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