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Game status buffer |
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The trapdoor in room 73 which starts open, and the rug in room 74 that the player lands on when they fall through it (see HandlerTrapOpen).
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| Trapdoor_73_74 | 6F6D | DEFB $19 | Graphic ID: "Trap: Open". | |
| 6F6E | DEFB $73 | Room: 73. | ||
| 6F6F | DEFB $34 | Exit offsets: 34. | ||
| 6F70 | DEFB $50 | X position: 50. | ||
| 6F71 | DEFB $70 | Y position: 70. | ||
| 6F72 | DEFB $03 | Attribute: 03. | ||
| 6F73 | DEFB $24 | Obstacle X: 24. | ||
| 6F74 | DEFB $E4 | Obstacle Y: E4. | ||
| 6F75 | DEFB $1B | Graphic ID: "Rug". | ||
| 6F76 | DEFB $74 | Room: 74. | ||
| 6F77 | DEFB $34 | Exit offsets: 34. | ||
| 6F78 | DEFB $48 | X position: 48. | ||
| 6F79 | DEFB $74 | Y position: 74. | ||
| 6F7A | DEFB $03 | Attribute: 03. | ||
| 6F7B | DEFB $00 | Obstacle X: 00. | ||
| 6F7C | DEFB $00 | Obstacle Y: 00. | ||
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