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Game status buffer |
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The trapdoor in room 115 which starts open, and the rug in room 116 that the player lands on when they fall through it (see HandlerTrapOpen).
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| Trapdoor_73_74 | 28525 | DEFB 25 | Graphic ID: "Trap: Open". | |
| 28526 | DEFB 115 | Room: 115. | ||
| 28527 | DEFB 52 | Exit offsets: 52. | ||
| 28528 | DEFB 80 | X position: 80. | ||
| 28529 | DEFB 112 | Y position: 112. | ||
| 28530 | DEFB 3 | Attribute: 3. | ||
| 28531 | DEFB 36 | Obstacle X: 36. | ||
| 28532 | DEFB 228 | Obstacle Y: 228. | ||
| 28533 | DEFB 27 | Graphic ID: "Rug". | ||
| 28534 | DEFB 116 | Room: 116. | ||
| 28535 | DEFB 52 | Exit offsets: 52. | ||
| 28536 | DEFB 72 | X position: 72. | ||
| 28537 | DEFB 116 | Y position: 116. | ||
| 28538 | DEFB 3 | Attribute: 3. | ||
| 28539 | DEFB 0 | Obstacle X: 0. | ||
| 28540 | DEFB 0 | Obstacle Y: 0. | ||
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