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Game status buffer |
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The trapdoor in room 3 which starts open, and the rug in room 101 that the player lands on when they fall through it (see HandlerTrapOpen).
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| Trapdoor_03_65 | 28541 | DEFB 25 | Graphic ID: "Trap: Open". | |
| 28542 | DEFB 3 | Room: 3. | ||
| 28543 | DEFB 52 | Exit offsets: 52. | ||
| 28544 | DEFB 48 | X position: 48. | ||
| 28545 | DEFB 112 | Y position: 112. | ||
| 28546 | DEFB 3 | Attribute: 3. | ||
| 28547 | DEFB 36 | Obstacle X: 36. | ||
| 28548 | DEFB 228 | Obstacle Y: 228. | ||
| 28549 | DEFB 27 | Graphic ID: "Rug". | ||
| 28550 | DEFB 101 | Room: 101. | ||
| 28551 | DEFB 52 | Exit offsets: 52. | ||
| 28552 | DEFB 56 | X position: 56. | ||
| 28553 | DEFB 116 | Y position: 116. | ||
| 28554 | DEFB 3 | Attribute: 3. | ||
| 28555 | DEFB 0 | Obstacle X: 0. | ||
| 28556 | DEFB 0 | Obstacle Y: 0. | ||
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