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Game status buffer |
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The trapdoor in room 03 which starts open, and the rug in room 65 that the player lands on when they fall through it (see HandlerTrapOpen).
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| Trapdoor_03_65 | 6F7D | DEFB $19 | Graphic ID: "Trap: Open". | |
| 6F7E | DEFB $03 | Room: 03. | ||
| 6F7F | DEFB $34 | Exit offsets: 34. | ||
| 6F80 | DEFB $30 | X position: 30. | ||
| 6F81 | DEFB $70 | Y position: 70. | ||
| 6F82 | DEFB $03 | Attribute: 03. | ||
| 6F83 | DEFB $24 | Obstacle X: 24. | ||
| 6F84 | DEFB $E4 | Obstacle Y: E4. | ||
| 6F85 | DEFB $1B | Graphic ID: "Rug". | ||
| 6F86 | DEFB $65 | Room: 65. | ||
| 6F87 | DEFB $34 | Exit offsets: 34. | ||
| 6F88 | DEFB $38 | X position: 38. | ||
| 6F89 | DEFB $74 | Y position: 74. | ||
| 6F8A | DEFB $03 | Attribute: 03. | ||
| 6F8B | DEFB $00 | Obstacle X: 00. | ||
| 6F8C | DEFB $00 | Obstacle Y: 00. | ||
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