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Game status buffer |
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The trapdoor in room 61 which starts open, and the rug in room 4B that the player lands on when they fall through it (see HandlerTrapOpen).
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| Trapdoor_61_4B | 6F8D | DEFB $19 | Graphic ID: "Trap: Open". | |
| 6F8E | DEFB $61 | Room: 61. | ||
| 6F8F | DEFB $34 | Exit offsets: 34. | ||
| 6F90 | DEFB $50 | X position: 50. | ||
| 6F91 | DEFB $70 | Y position: 70. | ||
| 6F92 | DEFB $03 | Attribute: 03. | ||
| 6F93 | DEFB $24 | Obstacle X: 24. | ||
| 6F94 | DEFB $E4 | Obstacle Y: E4. | ||
| 6F95 | DEFB $1B | Graphic ID: "Rug". | ||
| 6F96 | DEFB $4B | Room: 4B. | ||
| 6F97 | DEFB $34 | Exit offsets: 34. | ||
| 6F98 | DEFB $48 | X position: 48. | ||
| 6F99 | DEFB $74 | Y position: 74. | ||
| 6F9A | DEFB $03 | Attribute: 03. | ||
| 6F9B | DEFB $00 | Obstacle X: 00. | ||
| 6F9C | DEFB $00 | Obstacle Y: 00. | ||
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