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Game status buffer |
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The trapdoor in room 2D which starts open, and the rug in room 8D that the player lands on when they fall through it (see HandlerTrapOpen).
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| Trapdoor_2D_8D | 6F9D | DEFB $19 | Graphic ID: "Trap: Open". | |
| 6F9E | DEFB $2D | Room: 2D. | ||
| 6F9F | DEFB $34 | Exit offsets: 34. | ||
| 6FA0 | DEFB $50 | X position: 50. | ||
| 6FA1 | DEFB $90 | Y position: 90. | ||
| 6FA2 | DEFB $03 | Attribute: 03. | ||
| 6FA3 | DEFB $24 | Obstacle X: 24. | ||
| 6FA4 | DEFB $E4 | Obstacle Y: E4. | ||
| 6FA5 | DEFB $1B | Graphic ID: "Rug". | ||
| 6FA6 | DEFB $8D | Room: 8D. | ||
| 6FA7 | DEFB $34 | Exit offsets: 34. | ||
| 6FA8 | DEFB $48 | X position: 48. | ||
| 6FA9 | DEFB $94 | Y position: 94. | ||
| 6FAA | DEFB $03 | Attribute: 03. | ||
| 6FAB | DEFB $00 | Obstacle X: 00. | ||
| 6FAC | DEFB $00 | Obstacle Y: 00. | ||
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