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Game status buffer |
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The trapdoor in room 45 which starts open, and the rug in room 141 that the player lands on when they fall through it (see HandlerTrapOpen).
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| Trapdoor_2D_8D | 28573 | DEFB 25 | Graphic ID: "Trap: Open". | |
| 28574 | DEFB 45 | Room: 45. | ||
| 28575 | DEFB 52 | Exit offsets: 52. | ||
| 28576 | DEFB 80 | X position: 80. | ||
| 28577 | DEFB 144 | Y position: 144. | ||
| 28578 | DEFB 3 | Attribute: 3. | ||
| 28579 | DEFB 36 | Obstacle X: 36. | ||
| 28580 | DEFB 228 | Obstacle Y: 228. | ||
| 28581 | DEFB 27 | Graphic ID: "Rug". | ||
| 28582 | DEFB 141 | Room: 141. | ||
| 28583 | DEFB 52 | Exit offsets: 52. | ||
| 28584 | DEFB 72 | X position: 72. | ||
| 28585 | DEFB 148 | Y position: 148. | ||
| 28586 | DEFB 3 | Attribute: 3. | ||
| 28587 | DEFB 0 | Obstacle X: 0. | ||
| 28588 | DEFB 0 | Obstacle Y: 0. | ||
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