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Game status buffer |
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The trapdoor in room 76 which starts open, and the rug in room 84 that the player lands on when they fall through it (see HandlerTrapOpen).
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| Trapdoor_76_84 | 6FAD | DEFB $19 | Graphic ID: "Trap: Open". | |
| 6FAE | DEFB $76 | Room: 76. | ||
| 6FAF | DEFB $34 | Exit offsets: 34. | ||
| 6FB0 | DEFB $50 | X position: 50. | ||
| 6FB1 | DEFB $70 | Y position: 70. | ||
| 6FB2 | DEFB $03 | Attribute: 03. | ||
| 6FB3 | DEFB $24 | Obstacle X: 24. | ||
| 6FB4 | DEFB $E4 | Obstacle Y: E4. | ||
| 6FB5 | DEFB $1B | Graphic ID: "Rug". | ||
| 6FB6 | DEFB $84 | Room: 84. | ||
| 6FB7 | DEFB $34 | Exit offsets: 34. | ||
| 6FB8 | DEFB $48 | X position: 48. | ||
| 6FB9 | DEFB $74 | Y position: 74. | ||
| 6FBA | DEFB $03 | Attribute: 03. | ||
| 6FBB | DEFB $00 | Obstacle X: 00. | ||
| 6FBC | DEFB $00 | Obstacle Y: 00. | ||
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