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Game status buffer |
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The trapdoor in room 8B which starts open, and the rug in room 6C that the player lands on when they fall through it (see HandlerTrapOpen).
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| Trapdoor_8B_6C | 6FBD | DEFB $19 | Graphic ID: "Trap: Open". | |
| 6FBE | DEFB $8B | Room: 8B. | ||
| 6FBF | DEFB $34 | Exit offsets: 34. | ||
| 6FC0 | DEFB $50 | X position: 50. | ||
| 6FC1 | DEFB $70 | Y position: 70. | ||
| 6FC2 | DEFB $03 | Attribute: 03. | ||
| 6FC3 | DEFB $24 | Obstacle X: 24. | ||
| 6FC4 | DEFB $E4 | Obstacle Y: E4. | ||
| 6FC5 | DEFB $1B | Graphic ID: "Rug". | ||
| 6FC6 | DEFB $6C | Room: 6C. | ||
| 6FC7 | DEFB $34 | Exit offsets: 34. | ||
| 6FC8 | DEFB $48 | X position: 48. | ||
| 6FC9 | DEFB $74 | Y position: 74. | ||
| 6FCA | DEFB $03 | Attribute: 03. | ||
| 6FCB | DEFB $00 | Obstacle X: 00. | ||
| 6FCC | DEFB $00 | Obstacle Y: 00. | ||
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