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Game status buffer |
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The trapdoor in room 139 which starts open, and the rug in room 108 that the player lands on when they fall through it (see HandlerTrapOpen).
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| Trapdoor_8B_6C | 28605 | DEFB 25 | Graphic ID: "Trap: Open". | |
| 28606 | DEFB 139 | Room: 139. | ||
| 28607 | DEFB 52 | Exit offsets: 52. | ||
| 28608 | DEFB 80 | X position: 80. | ||
| 28609 | DEFB 112 | Y position: 112. | ||
| 28610 | DEFB 3 | Attribute: 3. | ||
| 28611 | DEFB 36 | Obstacle X: 36. | ||
| 28612 | DEFB 228 | Obstacle Y: 228. | ||
| 28613 | DEFB 27 | Graphic ID: "Rug". | ||
| 28614 | DEFB 108 | Room: 108. | ||
| 28615 | DEFB 52 | Exit offsets: 52. | ||
| 28616 | DEFB 72 | X position: 72. | ||
| 28617 | DEFB 116 | Y position: 116. | ||
| 28618 | DEFB 3 | Attribute: 3. | ||
| 28619 | DEFB 0 | Obstacle X: 0. | ||
| 28620 | DEFB 0 | Obstacle Y: 0. | ||
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