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Game status buffer |
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The trapdoor in room 141 which starts open, and the rug in room 110 that the player lands on when they fall through it (see HandlerTrapOpen).
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| Trapdoor_8D_6E | 28621 | DEFB 25 | Graphic ID: "Trap: Open". | |
| 28622 | DEFB 141 | Room: 141. | ||
| 28623 | DEFB 52 | Exit offsets: 52. | ||
| 28624 | DEFB 80 | X position: 80. | ||
| 28625 | DEFB 80 | Y position: 80. | ||
| 28626 | DEFB 3 | Attribute: 3. | ||
| 28627 | DEFB 36 | Obstacle X: 36. | ||
| 28628 | DEFB 228 | Obstacle Y: 228. | ||
| 28629 | DEFB 27 | Graphic ID: "Rug". | ||
| 28630 | DEFB 110 | Room: 110. | ||
| 28631 | DEFB 52 | Exit offsets: 52. | ||
| 28632 | DEFB 72 | X position: 72. | ||
| 28633 | DEFB 84 | Y position: 84. | ||
| 28634 | DEFB 3 | Attribute: 3. | ||
| 28635 | DEFB 0 | Obstacle X: 0. | ||
| 28636 | DEFB 0 | Obstacle Y: 0. | ||
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