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Game status buffer |
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The trapdoor in room 33 which starts open, and the rug in room 3 that the player lands on when they fall through it (see HandlerTrapOpen).
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| Trapdoor_21_03 | 28637 | DEFB 25 | Graphic ID: "Trap: Open". | |
| 28638 | DEFB 33 | Room: 33. | ||
| 28639 | DEFB 52 | Exit offsets: 52. | ||
| 28640 | DEFB 112 | X position: 112. | ||
| 28641 | DEFB 112 | Y position: 112. | ||
| 28642 | DEFB 3 | Attribute: 3. | ||
| 28643 | DEFB 36 | Obstacle X: 36. | ||
| 28644 | DEFB 228 | Obstacle Y: 228. | ||
| 28645 | DEFB 27 | Graphic ID: "Rug". | ||
| 28646 | DEFB 3 | Room: 3. | ||
| 28647 | DEFB 52 | Exit offsets: 52. | ||
| 28648 | DEFB 104 | X position: 104. | ||
| 28649 | DEFB 116 | Y position: 116. | ||
| 28650 | DEFB 3 | Attribute: 3. | ||
| 28651 | DEFB 0 | Obstacle X: 0. | ||
| 28652 | DEFB 0 | Obstacle Y: 0. | ||
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