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Game status buffer |
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The trapdoor in room 21 which starts open, and the rug in room 03 that the player lands on when they fall through it (see HandlerTrapOpen).
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| Trapdoor_21_03 | 6FDD | DEFB $19 | Graphic ID: "Trap: Open". | |
| 6FDE | DEFB $21 | Room: 21. | ||
| 6FDF | DEFB $34 | Exit offsets: 34. | ||
| 6FE0 | DEFB $70 | X position: 70. | ||
| 6FE1 | DEFB $70 | Y position: 70. | ||
| 6FE2 | DEFB $03 | Attribute: 03. | ||
| 6FE3 | DEFB $24 | Obstacle X: 24. | ||
| 6FE4 | DEFB $E4 | Obstacle Y: E4. | ||
| 6FE5 | DEFB $1B | Graphic ID: "Rug". | ||
| 6FE6 | DEFB $03 | Room: 03. | ||
| 6FE7 | DEFB $34 | Exit offsets: 34. | ||
| 6FE8 | DEFB $68 | X position: 68. | ||
| 6FE9 | DEFB $74 | Y position: 74. | ||
| 6FEA | DEFB $03 | Attribute: 03. | ||
| 6FEB | DEFB $00 | Obstacle X: 00. | ||
| 6FEC | DEFB $00 | Obstacle Y: 00. | ||
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