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Game status buffer |
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The trapdoor in room 8D which starts open, and the rug in room 6E that the player lands on when they fall through it (see HandlerTrapOpen).
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| Trapdoor_8D_6E | 6FCD | DEFB $19 | Graphic ID: "Trap: Open". | |
| 6FCE | DEFB $8D | Room: 8D. | ||
| 6FCF | DEFB $34 | Exit offsets: 34. | ||
| 6FD0 | DEFB $50 | X position: 50. | ||
| 6FD1 | DEFB $50 | Y position: 50. | ||
| 6FD2 | DEFB $03 | Attribute: 03. | ||
| 6FD3 | DEFB $24 | Obstacle X: 24. | ||
| 6FD4 | DEFB $E4 | Obstacle Y: E4. | ||
| 6FD5 | DEFB $1B | Graphic ID: "Rug". | ||
| 6FD6 | DEFB $6E | Room: 6E. | ||
| 6FD7 | DEFB $34 | Exit offsets: 34. | ||
| 6FD8 | DEFB $48 | X position: 48. | ||
| 6FD9 | DEFB $54 | Y position: 54. | ||
| 6FDA | DEFB $03 | Attribute: 03. | ||
| 6FDB | DEFB $00 | Obstacle X: 00. | ||
| 6FDC | DEFB $00 | Obstacle Y: 00. | ||
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