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Game status buffer |
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The trapdoor in room 15 which starts open, and the rug in room 66 that the player lands on when they fall through it (see HandlerTrapOpen).
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| Trapdoor_15_66 | 6FED | DEFB $19 | Graphic ID: "Trap: Open". | |
| 6FEE | DEFB $15 | Room: 15. | ||
| 6FEF | DEFB $34 | Exit offsets: 34. | ||
| 6FF0 | DEFB $50 | X position: 50. | ||
| 6FF1 | DEFB $80 | Y position: 80. | ||
| 6FF2 | DEFB $03 | Attribute: 03. | ||
| 6FF3 | DEFB $24 | Obstacle X: 24. | ||
| 6FF4 | DEFB $E4 | Obstacle Y: E4. | ||
| 6FF5 | DEFB $1B | Graphic ID: "Rug". | ||
| 6FF6 | DEFB $66 | Room: 66. | ||
| 6FF7 | DEFB $34 | Exit offsets: 34. | ||
| 6FF8 | DEFB $48 | X position: 48. | ||
| 6FF9 | DEFB $74 | Y position: 74. | ||
| 6FFA | DEFB $03 | Attribute: 03. | ||
| 6FFB | DEFB $00 | Obstacle X: 00. | ||
| 6FFC | DEFB $00 | Obstacle Y: 00. | ||
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