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6FED: Trapdoor: 15 / 66
The trapdoor in room 15 which starts open, and the rug in room 66 that the player lands on when they fall through it (see HandlerTrapOpen).
Trapdoor_15_66 6FED DEFB $19 Graphic ID: "Trap: Open".
6FEE DEFB $15 Room: 15.
6FEF DEFB $34 Exit offsets: 34.
6FF0 DEFB $50 X position: 50.
6FF1 DEFB $80 Y position: 80.
6FF2 DEFB $03 Attribute: 03.
6FF3 DEFB $24 Obstacle X: 24.
6FF4 DEFB $E4 Obstacle Y: E4.
6FF5 DEFB $1B Graphic ID: "Rug".
6FF6 DEFB $66 Room: 66.
6FF7 DEFB $34 Exit offsets: 34.
6FF8 DEFB $48 X position: 48.
6FF9 DEFB $74 Y position: 74.
6FFA DEFB $03 Attribute: 03.
6FFB DEFB $00 Obstacle X: 00.
6FFC DEFB $00 Obstacle Y: 00.
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