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Game status buffer |
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The trapdoor in room 21 which starts open, and the rug in room 102 that the player lands on when they fall through it (see HandlerTrapOpen).
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| Trapdoor_15_66 | 28653 | DEFB 25 | Graphic ID: "Trap: Open". | |
| 28654 | DEFB 21 | Room: 21. | ||
| 28655 | DEFB 52 | Exit offsets: 52. | ||
| 28656 | DEFB 80 | X position: 80. | ||
| 28657 | DEFB 128 | Y position: 128. | ||
| 28658 | DEFB 3 | Attribute: 3. | ||
| 28659 | DEFB 36 | Obstacle X: 36. | ||
| 28660 | DEFB 228 | Obstacle Y: 228. | ||
| 28661 | DEFB 27 | Graphic ID: "Rug". | ||
| 28662 | DEFB 102 | Room: 102. | ||
| 28663 | DEFB 52 | Exit offsets: 52. | ||
| 28664 | DEFB 72 | X position: 72. | ||
| 28665 | DEFB 116 | Y position: 116. | ||
| 28666 | DEFB 3 | Attribute: 3. | ||
| 28667 | DEFB 0 | Obstacle X: 0. | ||
| 28668 | DEFB 0 | Obstacle Y: 0. | ||
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