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Game status buffer |
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The trapdoor in room 29 which starts open, and the rug in room 09 that the player lands on when they fall through it (see HandlerTrapOpen).
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| Trapdoor_29_09 | 700D | DEFB $19 | Graphic ID: "Trap: Open". | |
| 700E | DEFB $29 | Room: 29. | ||
| 700F | DEFB $34 | Exit offsets: 34. | ||
| 7010 | DEFB $50 | X position: 50. | ||
| 7011 | DEFB $80 | Y position: 80. | ||
| 7012 | DEFB $03 | Attribute: 03. | ||
| 7013 | DEFB $24 | Obstacle X: 24. | ||
| 7014 | DEFB $E4 | Obstacle Y: E4. | ||
| 7015 | DEFB $1B | Graphic ID: "Rug". | ||
| 7016 | DEFB $09 | Room: 09. | ||
| 7017 | DEFB $34 | Exit offsets: 34. | ||
| 7018 | DEFB $48 | X position: 48. | ||
| 7019 | DEFB $74 | Y position: 74. | ||
| 701A | DEFB $03 | Attribute: 03. | ||
| 701B | DEFB $00 | Obstacle X: 00. | ||
| 701C | DEFB $00 | Obstacle Y: 00. | ||
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