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Game status buffer |
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The trapdoor in room 41 which starts open, and the rug in room 9 that the player lands on when they fall through it (see HandlerTrapOpen).
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| Trapdoor_29_09 | 28685 | DEFB 25 | Graphic ID: "Trap: Open". | |
| 28686 | DEFB 41 | Room: 41. | ||
| 28687 | DEFB 52 | Exit offsets: 52. | ||
| 28688 | DEFB 80 | X position: 80. | ||
| 28689 | DEFB 128 | Y position: 128. | ||
| 28690 | DEFB 3 | Attribute: 3. | ||
| 28691 | DEFB 36 | Obstacle X: 36. | ||
| 28692 | DEFB 228 | Obstacle Y: 228. | ||
| 28693 | DEFB 27 | Graphic ID: "Rug". | ||
| 28694 | DEFB 9 | Room: 9. | ||
| 28695 | DEFB 52 | Exit offsets: 52. | ||
| 28696 | DEFB 72 | X position: 72. | ||
| 28697 | DEFB 116 | Y position: 116. | ||
| 28698 | DEFB 3 | Attribute: 3. | ||
| 28699 | DEFB 0 | Obstacle X: 0. | ||
| 28700 | DEFB 0 | Obstacle Y: 0. | ||
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