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Data |
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The items in room 0. Each entry is the address of an item in Door_07_00 onwards (for a door, the address of both halves), and the list ends with 0. DrawRoom goes through the list for the room that the player is in, and ProcessRoomItem runs the handler of each item.
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| Room_00 | 30377 | DEFW Door_07_00 | Door_07_00. | |
| 30379 | DEFW Door_19_00 | Door_19_00. | ||
| 30381 | DEFW Door_01_00 | Door_01_00, opened by the cyan key. | ||
| 30383 | DEFW ACGDoor_00_8E | ACGDoor_00_8E. | ||
| 30385 | DEFW 28765 | Suit Of Armour. | ||
| 30387 | DEFW 28781 | Suit Of Armour. | ||
| 30389 | DEFW 29325 | Pumpkin Picture. | ||
| 30391 | DEFW 29341 | Ghost Picture. | ||
| 30393 | DEFW 29357 | A.C.G. Shield. | ||
| 30395 | DEFW 29373 | Wall Antlers. | ||
| 30397 | DEFW 29533 | Wall Shield. | ||
| 30399 | DEFW 29549 | Wall Trophy. | ||
| 30401 | DEFW 0 | Terminator. | ||
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