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Routines |
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Used by the routine at HandlerPlayerVanishing.
Makes a tombstone (sprite ID 143) where the player is. The four entities from ItemEntity_Tombstone_1 are searched for one that is not in use. If there is one, it is made a copy of the player, apart from the sprite ID, and with the attribute of the player set to 69 first. Then it is drawn.
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| MakeTombstone | 38313 | LD HL,60136 | HL=ItemEntity_Tombstone_1 (the first of the four entities to search). | |
| 38316 | LD DE,8 | DE=0008 (the size of an entity). | ||
| 38319 | LD B,4 | B=4 (the number of entities to look at). | ||
| MakeTombstone_Loop | 38321 | LD A,(HL) | Fetch the sprite ID of the entity. | |
| 38322 | AND A | Jump to MakeTombstone_Create if the entity is not in use. | ||
| 38323 | JR Z,MakeTombstone_Create | |||
| 38325 | ADD HL,DE | Move HL on to the next entity. | ||
| 38326 | DJNZ MakeTombstone_Loop | Decrease the entity counter by one and loop back to MakeTombstone_Loop until all four have been checked. | ||
| 38328 | RET | Return. | ||
| MakeTombstone_Create | 38329 | LD A,69 | Write 69 to the attribute of the player. | |
| 38331 | LD (60053),A | |||
| 38334 | PUSH HL | Stash the address of the entity on the stack. | ||
| 38335 | LD (HL),143 | Write 143 to the sprite ID of the entity. | ||
| 38337 | EX DE,HL | Swap DE and HL, so that DE points at the entity. | ||
| 38338 | INC DE | Move DE on to the room of the entity. | ||
| 38339 | LD HL,60049 | Point HL at the room of the player at PlayerRoom. | ||
| 38342 | LD BC,7 | BC=0007. | ||
| 38345 | LDIR | Copy the seven bytes from the player to the entity. | ||
| 38347 | POP HL | Restore the address of the entity from the stack. | ||
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This entry point is used by the routine at GameComplete.
Draw the entity that HL points to.
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| DrawEntityAtHL | 38348 | PUSH IX | Stash IX on the stack. | |
| 38350 | PUSH HL | Copy HL into IX, as the entity to draw. | ||
| 38351 | POP IX | |||
| 38353 | CALL DrawEntity | Call DrawEntity to draw the entity. | ||
| 38356 | POP IX | Restore IX from the stack. | ||
| 38358 | RET | Return. | ||
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