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Routines |
| Prev: 38427 | Up: Map | Next: 38575 |
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Used by the routines at GameOver and GameComplete.
Prints the time, score and percentage of rooms visited, each with its label, on the game over screen.
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| GameStats | 38465 | CALL CalculateRoomsVisited | Call CalculateRoomsVisited to calculate the percentage of rooms visited. | |||||
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Handle printing the time.
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| 38468 | LD HL,16448 | HL=16448 (screen buffer location). | ||||||
| 38471 | LD DE,38527 | Point DE at the label for the time at StringTime. | ||||||
| 38474 | CALL PrintStringColour | Call PrintStringColour to print the string. | ||||||
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Handle printing the score.
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| 38477 | LD HL,20544 | HL=20544 (screen buffer location). | ||||||
| 38480 | LD DE,38543 | Point DE at the label for the score at StringScore. | ||||||
| 38483 | CALL PrintStringColour | Call PrintStringColour to print the string. | ||||||
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Handle printing the percentage label.
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| 38486 | LD HL,24640 | HL=24640 (screen buffer location). | ||||||
| 38489 | LD DE,38559 | Point DE at the label for the percentage at StringPercentage. | ||||||
| 38492 | CALL PrintStringColour | Call PrintStringColour to print the string. | ||||||
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Handle printing the clock.
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| 38495 | LD HL,49100 | Write main font "0" to FontPointer. | ||||||
| 38498 | LD (24065),HL | |||||||
| 38501 | LD HL,16512 | HL=16512 (screen buffer location). | ||||||
| 38504 | CALL PrintClock | Call PrintClock to print the clock. | ||||||
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Handle printing the score.
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| 38507 | LD HL,20608 | HL=20608 (screen buffer location). | ||||||
| 38510 | CALL PrintScore | Call PrintScore to print the score. | ||||||
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Handle printing the percentage of rooms visited.
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| 38513 | LD HL,24704 | HL=24704 (screen buffer location). | ||||||
| 38516 | CALL ScreenAddress | Call ScreenAddress to get the screen address. | ||||||
| 38519 | LD DE,24148 | Point DE at the visited percentage at VisitedPercentage. | ||||||
| 38522 | LD B,1 | B=1. | ||||||
| 38524 | JP PrintScore_Loop | Jump to PrintScore_Loop to print the score. | ||||||
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The strings for the three labels. Each is in the format that PrintStringColour prints: an attribute, followed by the characters, with bit 7 set on the last character.
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| StringTime | 38527 | DEFM 69 | Attribute: INK:CYAN, PAPER:BLACK (BRIGHT) + "TIME" and a colon (character code 35 is drawn as ":" in the font). | |||||
| 38528 | DEFM "TIME # "," "+128 | |||||||
| StringScore | 38543 | DEFM 69 | Attribute: INK:CYAN, PAPER:BLACK (BRIGHT) + "SCORE". | |||||
| 38544 | DEFM "SCORE "," "+128 | |||||||
| StringPercentage | 38559 | DEFM 69 | Attribute: INK:CYAN, PAPER:BLACK (BRIGHT) + a percent sign (character code 36 is drawn as "%" in the font). | |||||
| 38560 | DEFM "$ "," "+128 | |||||||
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