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Routines |
| Prev: 68C4 | Up: Map | Next: 6C31 |
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Set up altering the "GAME OVER PLAYER X" message for 1UP.
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| GameOver_1UP | 6BE0 | LD A,"1"+$80 | A="1" + 80 (escape character). | |
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Print the messaging and pause to show it for a period of time.
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| GameOver_Write | 6BE2 | LD ($6C30),A | Write ASCII player number to 6C30. | |
| 6BE5 | CALL CreateWindow | Call CreateWindow. | ||
| 6BE8 | LD DE,$6C1E | DE=GameOver_Text. | ||
| 6BEB | LD HL,$7038 | HL=7038. | ||
| 6BEE | CALL PrintString | Call PrintString. | ||
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Introduce a pause by counting down from 10000 four times.
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| 6BF1 | LD B,$04 | B=04 (counter). | ||
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This entry point is used by the routine at 64E8.
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| GameOver_1UP_0 | 6BF3 | LD HL,$0000 | HL=00 (large counter). | |
| GameOver_Pause | 6BF6 | DEC HL | Decrease HL by one. | |
| 6BF7 | LD A,H | Loop back to GameOver_Pause until HL is zero. | ||
| 6BF8 | OR L | |||
| 6BF9 | JR NZ,GameOver_Pause | |||
| 6BFB | DJNZ GameOver_Pause | Decrease counter by one and loop back to GameOver_Pause until counter is zero. | ||
| 6BFD | RET | Return. | ||
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Set up altering the "GAME OVER PLAYER X" message for 2UP.
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| GameOver_2UP | 6BFE | LD A,"2"+$80 | A="2" + 80 (escape character). | |
| 6C00 | JR GameOver_Write | Jump to GameOver_Write. | ||
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This controller simply returns on end. This is for when the game continues after the messaging.
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| GameOver_Controller | 6C02 | LD A,($5F21) | If ActivePlayer is zero, jump to GameOver_1UP. | |
| 6C05 | AND A | |||
| 6C06 | JR Z,GameOver_1UP | |||
| 6C08 | JR GameOver_2UP | Else, jump to GameOver_2UP. | ||
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This is a controller with a jump to Game_Restart to return to the game selection screen.
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| GameOver_ControllerRestart | 6C0A | CALL CheckHighScore | Call CheckHighScore. | |
| 6C0D | LD A,($5F21) | If ActivePlayer is not zero, jump to GameOver_Restart2UP. | ||
| 6C10 | AND A | |||
| 6C11 | JR NZ,GameOver_Restart2UP | |||
| 6C13 | CALL GameOver_1UP | Call GameOver_1UP. | ||
| GameOver_Restart | 6C16 | JP Game_Restart | Jump to Game_Restart. | |
| GameOver_Restart2UP | 6C19 | CALL GameOver_2UP | Call GameOver_2UP. | |
| 6C1C | JR GameOver_Restart | Jump to GameOver_Restart. | ||
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Game Over Messaging
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| GameOver_Text | 6C1E | DEFM $47 | "GAME OVER PLAYER X" (47 is the attribute). | |
| 6C1F | DEFM "GAME OVER PLAYER ","1"+$80 | |||
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