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Routines |
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Used by the routines at HandleCake, HandleBatter, HandleMonster, HandlePeel, HandlePikeAndTinCan, HandleCheese, HandleTackWasherBolt, HandleChocolate, HandleHat, HandleClearedActor, HandleFallingCharlie, HandleSugar, HandleLevelIntroduction, HandleFlourShot, GamePlay_Start and HandleCustard.
Copies the sprite ID and position of the actor into OldSprite_X, so that when the actor is moved, PrepareOldSprite knows where the old sprite has to be erased from.
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| StoreEntity | 76D0 | LD A,(IX+$01) | Copy the horizontal co-ordinate to OldSprite_X. | |||||
| 76D3 | LD ($5F14),A | |||||||
| 76D6 | LD A,(IX+$02) | Copy the vertical co-ordinate to OldSprite_Y. | ||||||
| 76D9 | LD ($5F15),A | |||||||
| 76DC | LD A,(IX+$00) | Copy the sprite ID to OldSprite_ID. | ||||||
| 76DF | LD ($5F16),A | |||||||
| 76E2 | RET | Return. | ||||||
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View the equivalent code in;
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